Chainsaw Mage
First Post
So there I was, thinking to myself, "Man, I'm just not happy with D20 Modern. Don't like the autofire rules. Don't like the hit point escalation. I love d20 for D&D, but for modern games, from now on, I'm going with GURPS!"
So I run down to my FLGS and pick up GURPS 4e, two beautiful, shiny, full-colour hardback books: Book 1:Characters and Book 2: Campaigns.
I spend several hours reading through these books and at some point my head started to ache. Severely. I mean, I like crunch as much as the next guy, but holy crap...this was like reading a friggin' Advanced Quantum Physics textbook or something.
I began to ask myself: "Why the hell am I going to make myself wade through--and LEARN--over 400 pages of brand new rules when I know D20 Modern inside and out? Sure it ain't perfect...but dammit, that's what houserules are for!"
Then the GURPS 4e books started to fall apart. Binding cracked. Pages loosened. Was it Providence? Perhaps.
I returned them. The next day.
Now D20 Modern and I are on a second honeymoon.
So I run down to my FLGS and pick up GURPS 4e, two beautiful, shiny, full-colour hardback books: Book 1:Characters and Book 2: Campaigns.
I spend several hours reading through these books and at some point my head started to ache. Severely. I mean, I like crunch as much as the next guy, but holy crap...this was like reading a friggin' Advanced Quantum Physics textbook or something.
I began to ask myself: "Why the hell am I going to make myself wade through--and LEARN--over 400 pages of brand new rules when I know D20 Modern inside and out? Sure it ain't perfect...but dammit, that's what houserules are for!"
Then the GURPS 4e books started to fall apart. Binding cracked. Pages loosened. Was it Providence? Perhaps.
I returned them. The next day.
Now D20 Modern and I are on a second honeymoon.