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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
I bought GURPS 4e!!!! (and returned it the next day)
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<blockquote data-quote="Jürgen Hubert" data-source="post: 1744751" data-attributes="member: 7177"><p>DX and IQ are still far more useful than ST and HT. However, they now cost twice as much than the latter ones - DX and IQ cost a flat 20 points per level, while ST and HT cost a flat 10 points per level. So the "big and tough barbarian" becomes a lot easier to build...</p><p></p><p>Other major changes: Hit Points are now based off ST, not HT, while Fatigue Points are now based off HT instead of ST (this allows for mages who can cast more spells without actually having to be strong...). Both Physical and Mental skills are now based on a 1/2/4/+4 progression, with the starting level depending on the difficulty of the skill. No more half-points in skills, and thus, fewer "jack-of-all-trades" who purchase high DX or IQ and then put a half-point into dozens of skills. Now specializing in a few skills is a much better strategy...</p><p></p><p>We've also been assured that building Supers characters is actually feasible without stumbling over lots of broken advantages. Well, I will be able to judge that later - my copies of the Basic Set are waiting for me at the post office. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>With the changes to character creation, characters will probably be more diverse.</p><p></p><p></p><p></p><p>Apparently, one of the design goals of 4E seems to have been to make higher-powered games easier - and early comments on the game seem to agree.</p><p></p><p></p><p></p><p>DX 14 now costs 80 points, so it is unlikely you will see too many of those in low-powered games. PD is gone - just add the old defense value without PD to three to get the new one (so someone with a weapon skill of 14 will have a Parry value of 14/2 + 3 = 10).</p><p></p><p>I'll see how called shots are handled later today... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 1744751, member: 7177"] DX and IQ are still far more useful than ST and HT. However, they now cost twice as much than the latter ones - DX and IQ cost a flat 20 points per level, while ST and HT cost a flat 10 points per level. So the "big and tough barbarian" becomes a lot easier to build... Other major changes: Hit Points are now based off ST, not HT, while Fatigue Points are now based off HT instead of ST (this allows for mages who can cast more spells without actually having to be strong...). Both Physical and Mental skills are now based on a 1/2/4/+4 progression, with the starting level depending on the difficulty of the skill. No more half-points in skills, and thus, fewer "jack-of-all-trades" who purchase high DX or IQ and then put a half-point into dozens of skills. Now specializing in a few skills is a much better strategy... We've also been assured that building Supers characters is actually feasible without stumbling over lots of broken advantages. Well, I will be able to judge that later - my copies of the Basic Set are waiting for me at the post office. ;) With the changes to character creation, characters will probably be more diverse. Apparently, one of the design goals of 4E seems to have been to make higher-powered games easier - and early comments on the game seem to agree. DX 14 now costs 80 points, so it is unlikely you will see too many of those in low-powered games. PD is gone - just add the old defense value without PD to three to get the new one (so someone with a weapon skill of 14 will have a Parry value of 14/2 + 3 = 10). I'll see how called shots are handled later today... ;) [/QUOTE]
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I bought GURPS 4e!!!! (and returned it the next day)
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