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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
I bought GURPS 4e!!!! (and returned it the next day)
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<blockquote data-quote="Allanon" data-source="post: 1745009" data-attributes="member: 8513"><p>D20 Mutants and Masterminds.</p><p></p><p></p><p>D20 Mutants and Masterminds again.</p><p></p><p></p><p>Actually D&D 3.5, D20 Modern, D20 Call of Ctulhu, D20 Mutants and Masterminds, etc. could all handle this one.</p><p></p><p></p><p>D20 Mutants and Masterminds again when it comes to flexibility I doubt that you could get more flexible that M&M.</p><p></p><p></p><p></p><p>You're too focused on d20 being just D&D and Modern. More companies produce d20 products and Green Ronin with Mutants and Masterminds has just the thing for all your examples, sure it's a super hero setting by hart but it's not limited to it. The d20 system at it's core is just as flexible as GURPS, d20 modern is not but it was never meant to be as flexible.</p><p></p><p>The question then remains which system solves different realism problems in a way better suited to your personal style? But since that's something only you yourself can decide I won't bother you with recommending either one of them. besides the most flexible system remains "The Human Mind", in there anything is possible <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Allanon, post: 1745009, member: 8513"] D20 Mutants and Masterminds. D20 Mutants and Masterminds again. Actually D&D 3.5, D20 Modern, D20 Call of Ctulhu, D20 Mutants and Masterminds, etc. could all handle this one. D20 Mutants and Masterminds again when it comes to flexibility I doubt that you could get more flexible that M&M. You're too focused on d20 being just D&D and Modern. More companies produce d20 products and Green Ronin with Mutants and Masterminds has just the thing for all your examples, sure it's a super hero setting by hart but it's not limited to it. The d20 system at it's core is just as flexible as GURPS, d20 modern is not but it was never meant to be as flexible. The question then remains which system solves different realism problems in a way better suited to your personal style? But since that's something only you yourself can decide I won't bother you with recommending either one of them. besides the most flexible system remains "The Human Mind", in there anything is possible ;) [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
I bought GURPS 4e!!!! (and returned it the next day)
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