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I can haz WILD MAGE and the first DRAGONBORN art?
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<blockquote data-quote="Dausuul" data-source="post: 6349400" data-attributes="member: 58197"><p>It seemed weird to me at first too, but after thinking about it, I like it. Wild magic is the sort of thing that can really destroy the atmosphere of a serious campaign. Putting wild surges into the DM's hands means the DM can calibrate the amount of crazy to fit the game. If you like things wacky and weird, call for a wild surge every time the option arises! If you really dislike the whole thing, don't call for them ever. And if you want something in between, you can do that too. </p><p></p><p>As Ichneumon says, by using wild magic, you're putting your fate in the hands of a whimsical, capricious menace. I know at least one and possibly two players in my group who are going to leap at this class, and I'm looking forward to psyching out the party. Will I call for a surge this time or won't I? <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>(It also has the benefit of giving the DM a sense of control. A lot of us take DMing pretty seriously, and something as chaotic as wild magic tends to put our hackles up. If we know we get to decide when it's allowed to go boom, we'll be a lot more open to letting that happen.)</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6349400, member: 58197"] It seemed weird to me at first too, but after thinking about it, I like it. Wild magic is the sort of thing that can really destroy the atmosphere of a serious campaign. Putting wild surges into the DM's hands means the DM can calibrate the amount of crazy to fit the game. If you like things wacky and weird, call for a wild surge every time the option arises! If you really dislike the whole thing, don't call for them ever. And if you want something in between, you can do that too. As Ichneumon says, by using wild magic, you're putting your fate in the hands of a whimsical, capricious menace. I know at least one and possibly two players in my group who are going to leap at this class, and I'm looking forward to psyching out the party. Will I call for a surge this time or won't I? :devil: (It also has the benefit of giving the DM a sense of control. A lot of us take DMing pretty seriously, and something as chaotic as wild magic tends to put our hackles up. If we know we get to decide when it's allowed to go boom, we'll be a lot more open to letting that happen.) [/QUOTE]
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I can haz WILD MAGE and the first DRAGONBORN art?
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