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I can't help but wonder--how many AD&D 1e players ARE there out there?
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<blockquote data-quote="Henry" data-source="post: 3065671" data-attributes="member: 158"><p>Well, the way I've done it before (several times) is to use the 1E modules, and 1E NPCs and monsters, but only quick-converting the ACs and to-hit numbers over to C&C. It's without a doubt the easiest halfway measure for me to both get new players playing characters, and for me to put almost no prep-work into a quick evening's adventure. </p><p></p><p>The only thing I CANNOT shake, however, is dumping the "new initiative each round" and returning to cyclic initiative. Even time I start with "roll each round" I find myself unconsciously navigating right back to d20's Inits due to ease of use! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>It's been discussed here ad infinitum, but the core argument to me seems to boil down to, <em>"the players who are attracted to lots of mechanical options for their PCs just don't find enough of that thrill in the older editions without the DM making lots of customizations." </em>For AD&D fans who grew up with that environment of DM ad-hoc rules control, and player-DM collaboration on unique additional rules for your personal character, then it can be harder to grasp.</p></blockquote><p></p>
[QUOTE="Henry, post: 3065671, member: 158"] Well, the way I've done it before (several times) is to use the 1E modules, and 1E NPCs and monsters, but only quick-converting the ACs and to-hit numbers over to C&C. It's without a doubt the easiest halfway measure for me to both get new players playing characters, and for me to put almost no prep-work into a quick evening's adventure. The only thing I CANNOT shake, however, is dumping the "new initiative each round" and returning to cyclic initiative. Even time I start with "roll each round" I find myself unconsciously navigating right back to d20's Inits due to ease of use! :) It's been discussed here ad infinitum, but the core argument to me seems to boil down to, [I]"the players who are attracted to lots of mechanical options for their PCs just don't find enough of that thrill in the older editions without the DM making lots of customizations." [/I]For AD&D fans who grew up with that environment of DM ad-hoc rules control, and player-DM collaboration on unique additional rules for your personal character, then it can be harder to grasp. [/QUOTE]
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I can't help but wonder--how many AD&D 1e players ARE there out there?
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