Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
I can't understand why Gygax split a given stat into Str and Con
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Willie the Duck" data-source="post: 8476278" data-attributes="member: 6799660"><p>You asked specifically why Gygax did something. Someone provided a relatively exhaustive (and accurate) explanation for how the initial attributes came to be when they were initially conceived. How is that not coming to your aid? I would than Jack Daniel profusely for asking the question you asked, and -- if that's not really the question you'd hoped to have answered -- clarify for them and the rest of us what you really wanted addressed. </p><p></p><p></p><p>As for this, well it is an interesting concept. It is wildly different from any version of D&D, which is fine, but raises the question of why one would want to bother with D&D if you were going to create a system like this? Why not build a game system from the ground up, complete with other game design choices you might also prefer to the way D&D does things? I'm also not clear on exactly what benefit this provides. You now have a series of 15 (once all the slots are filled) classes that each represent a focus on two specific attributes out of five, but what does that get us (other than a vague sense of mathematic completeness)? I guess my primary question is what is the goal for this project?</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8476278, member: 6799660"] You asked specifically why Gygax did something. Someone provided a relatively exhaustive (and accurate) explanation for how the initial attributes came to be when they were initially conceived. How is that not coming to your aid? I would than Jack Daniel profusely for asking the question you asked, and -- if that's not really the question you'd hoped to have answered -- clarify for them and the rest of us what you really wanted addressed. As for this, well it is an interesting concept. It is wildly different from any version of D&D, which is fine, but raises the question of why one would want to bother with D&D if you were going to create a system like this? Why not build a game system from the ground up, complete with other game design choices you might also prefer to the way D&D does things? I'm also not clear on exactly what benefit this provides. You now have a series of 15 (once all the slots are filled) classes that each represent a focus on two specific attributes out of five, but what does that get us (other than a vague sense of mathematic completeness)? I guess my primary question is what is the goal for this project? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I can't understand why Gygax split a given stat into Str and Con
Top