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I cast a blast spell, you say: how high?

Man... I'm liking the idea of infinite height areas, though. That totally solves people whining that a flying creature can kill low level folks with no recourse...

Hover 50 feet above me, will ya! ;)
 

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Danceofmasks said:
It is a bit insane, 'cos a ranger can't shoot it, while a wizard can thunder wave it?

It means the wizard's Magic Missile (range 20) can't hit a high flying monster, but his Thunderwave (Blast 3) can. That Thunderwave can't hit an enemy 4 squares away on the ground, but can hit an enemy 4,000 squares away in the air.

Maybe they had a ton of requests that day, and the question got pushed over to one of the MtG guys who said "hell if I know, I'll just guess."
 

The diagonal rules and the 3d rules are pretty much the opposite of what you would expect designing for computers.

The diagonal rule is to simplify human calculation and the 3d rules are so 3D doesnt come up as much- which is useful if you're playing on flat tabletop. Computers can do 3D rules just as easy as 2D rules.

Basically the 3d rules are this: Normally combat is in 2D, and calculate it that way. If your combat is explicitly 3D, such as aquatic or aerial combat, then use the DMG rules.

A square is usually considered just a square, but you can 'stack them' if you want if it's needed.
 




James McMurray said:
Hooray for literal-minded semantic nit-picking over intelligent discourse! :D

Hooray, Hooray :)

Well at least these discussions are fun :)

Wouldnt that be something, superman flying threw air and someone pulls an rabbit from the hat and that rabbit can attack superman in the same square and not someone watching the magic trick from 5ft away :P
 

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