Particle_Man
Explorer
"Realism" questions aside (an odd thing when talking about magical stuff) is there anything wrong game-wise with indefinitely high bursts/blasts that hug the ground? It seems to resolve most of the questions about whether one can aim high to miss one's friends (answer: no) and whether one can hit flying creatures (answer: yes).
I think that people are not used to the idea, just as they were not used to the idea of diagonal movement being 1 space, or cubes instead of spheres. But it seems to work gamewise and people can adjust to the new reality given time, thus making a new benchmark for realism.
I think that people are not used to the idea, just as they were not used to the idea of diagonal movement being 1 space, or cubes instead of spheres. But it seems to work gamewise and people can adjust to the new reality given time, thus making a new benchmark for realism.