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I Did Something I've Never Done Before in 38 Years of Gaming...
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<blockquote data-quote="Richards" data-source="post: 6676651" data-attributes="member: 508"><p>You are indeed correct. 8-year-old Jacob created a half-orc barbarian named "Slayer" as his first ever PC. Several years later, he renamed him "Galrich" (which we decided was the Orcish word for "Slayer," and we decided his human mother died in childbirth delivering him - hence the name). Now he's "King Galrich the First," ruler of the small kingdom of Kordovia. (It turns out his human mother was the kidnapped queen of the kingdom, who spent the last year of her life as a slave to a tribe of orcs.)</p><p></p><p>The cool thing was that the campaign started with me DMing for Jacob and his dad and my youngest son. Months later, Jacob's mom joined us, and when Jacob's little brother (2 years old when the campaign started) turned 8, we added him in as a player as well. Having five players and a DM derive from only two families in the same town makes group cohesiveness fairly easy, and we seldom have a player no-show.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 6676651, member: 508"] You are indeed correct. 8-year-old Jacob created a half-orc barbarian named "Slayer" as his first ever PC. Several years later, he renamed him "Galrich" (which we decided was the Orcish word for "Slayer," and we decided his human mother died in childbirth delivering him - hence the name). Now he's "King Galrich the First," ruler of the small kingdom of Kordovia. (It turns out his human mother was the kidnapped queen of the kingdom, who spent the last year of her life as a slave to a tribe of orcs.) The cool thing was that the campaign started with me DMing for Jacob and his dad and my youngest son. Months later, Jacob's mom joined us, and when Jacob's little brother (2 years old when the campaign started) turned 8, we added him in as a player as well. Having five players and a DM derive from only two families in the same town makes group cohesiveness fairly easy, and we seldom have a player no-show. Johnathan [/QUOTE]
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