blargney the second
blargney the minute's son
Last night I DMed for the first time since I was 13 years old. It's so much fun to DM this edition!!!
A few things that I found interesting:
1) It's actually not that hard to keep my players on track. I've previously discussed how they tend to lose focus, and I was pleasantly surprised that they were quite ruly with me. I did notice that they would tend towards off-topic discussion if I hesitated for more than 5 seconds. I used this discovery to my advantage by not hesitating if I didn't want them to derail. Secondarily, I suspect that the previous DM frequently needs time to think about how to handle unexpected situations.
2) I had only partially prepared 3 encounters, and the details that I *hadn't* prepared led the players to ask me more questions - they were mysteries to explore! I really enjoyed making stuff up on the fly, particularly when it inspired me to make new connections between organizations. Yes, Mom, I took notes on what I made up.
3) I have 3 good players! I had no idea who my players were going to be, let alone what kind of characters they would play, so I had no particular solution to the encounters I had prepared. They managed to work things out quite well! Three 1st-level PCs took out a CR 3 beastie, then managed to find an unexpected diplomatic solution to a raging 5th level barbarian on the same day.
4) I fudged stuff in the first encounter. I hadn't even considered the possibility or necessity of doing so before I'd started playing, but I realized a little late that I was heading for TPK-ville because I'd misjudged the power of an at-will mass paralyzation effect. So I ruled that the creature could not do the effect again until the previous paralyzation wore off. I'm actually pretty happy with the result though - an evil outsider has been created on the Prime and unleashed on the countryside. Plot hooks, here we go! *happy dance*
5) Templates and unusual creature selection are a great way to liven things up for long-time players. These are the same guys who had permanently sworn off D&D a month ago, and they seemed to really enjoy themselves. I think there's some beginner's luck and a fair amount of indulgence on their part, but overall I'd call that session a success.
I love this game.
-blarg
A few things that I found interesting:
1) It's actually not that hard to keep my players on track. I've previously discussed how they tend to lose focus, and I was pleasantly surprised that they were quite ruly with me. I did notice that they would tend towards off-topic discussion if I hesitated for more than 5 seconds. I used this discovery to my advantage by not hesitating if I didn't want them to derail. Secondarily, I suspect that the previous DM frequently needs time to think about how to handle unexpected situations.
2) I had only partially prepared 3 encounters, and the details that I *hadn't* prepared led the players to ask me more questions - they were mysteries to explore! I really enjoyed making stuff up on the fly, particularly when it inspired me to make new connections between organizations. Yes, Mom, I took notes on what I made up.

3) I have 3 good players! I had no idea who my players were going to be, let alone what kind of characters they would play, so I had no particular solution to the encounters I had prepared. They managed to work things out quite well! Three 1st-level PCs took out a CR 3 beastie, then managed to find an unexpected diplomatic solution to a raging 5th level barbarian on the same day.
4) I fudged stuff in the first encounter. I hadn't even considered the possibility or necessity of doing so before I'd started playing, but I realized a little late that I was heading for TPK-ville because I'd misjudged the power of an at-will mass paralyzation effect. So I ruled that the creature could not do the effect again until the previous paralyzation wore off. I'm actually pretty happy with the result though - an evil outsider has been created on the Prime and unleashed on the countryside. Plot hooks, here we go! *happy dance*
5) Templates and unusual creature selection are a great way to liven things up for long-time players. These are the same guys who had permanently sworn off D&D a month ago, and they seemed to really enjoy themselves. I think there's some beginner's luck and a fair amount of indulgence on their part, but overall I'd call that session a success.
I love this game.

-blarg