Some of us don't want our imagination limited. I thought that was obvious. Maybe you're fine with it (clearly many are) but we were asked what the bioessentialism arguments were, and that's the answer. Well, one of the answers. I'm not going to touch the evil orc topic, because it's been done to death a million times here and I don't have the energy--plus that conversation always results in a thread closure.So what if it “limits imagination”?
This is a salient question, because the entire point of having rules is to impose limits. This necessarily means that some ideas won't work as well as others, and other ideas won't be workable at all, under any particular game engine.So what if it “limits imagination”?
This, to me, is the real problem. Modern humans have no real world experience with sentient creatures with radically different physical or mental characteristics. Therefore, anytime we try to consider how halflings vs elves vs goliaths vs thri-kreen would be physically different, and how we might codify that in the mechanics of our games, we have few ways of thinking about this other than through the lens of Victorian-era, Euro-centric racial pseudoscience and centuries of this kind of cultural baggage.I'm really sick of this argument because it misses the point by trying to redefine the point.
The problem is NOT (for example) that "Orcs are meant to be Black people."
The problem is that:
1) The way orcs are portrayed as "bad" in a way that most readers will immediately understand is by painting them as dumb, uncultured, violent, promiscuous, superstitious, and with physical features that evoke cavemen.
2) The reason those work as a kind of anti-virtue-signaling shorthand is because that's how we have have always portrayed people we want to subjugate and exploit.
3) It does not matter whether or not the authors were aware they are doing this. This issue exists completely independently of authorial intent.
So, no you are completely wrong: those tropes do exist in the real world, and when we replicate them in a game world they exist there, too. I personally am not offended by any of it, but I can understand why people of other backgrounds would find it hurtful. (And just because some people of those ethnicities don't seem to care, it doesn't invalidate the point.)
This to me is a really weird take. I see the rules as a framework to make it a game.This is a salient question, because the entire point of having rules is to impose limits.
I'm not sure how you'd have a framework of rules that don't impose limits, if for no other reason than doing something in a given way rules out doing it some other way.This to me is a really weird take. I see the rules as a framework to make it a game.
I agree that it could be more explicit, but if you know FR lore (which the MM is based on, since it references Gruumsh) it's pretty clearly implied that the MM does not apply to all orcs.The books could probably afford to be more clear about that 10% thing though.
Then what are you doing playing a game with classes? You should be playing GURPS.Some of us don't want our imagination limited. I thought that was obvious.
I dont know if I agree with that and in fact think the opposite is true. I think having halfling barbarian be as strong as a goliath barbarian discourages creativity as it makes species irrelevant. I agree Halfling barbarians should be encouraged but they should not play the same way as a Goliath Barbarian does - they need to utilise their nimbility, luck and small size as part of their barbarian identity not in spite of it. Thats where the 'unusual species-class' combo becomes a creative challenge.