Corinnguard
Hero
And then when they appeared in the PF1 menu, they came in several different and distinct flavors.Sorcerer wasn't on the menu for anyone.
And then when they appeared in the PF1 menu, they came in several different and distinct flavors.Sorcerer wasn't on the menu for anyone.
But that's up to the player. They decide what character they want to play from the available options.
Are "halfling rogues, elf wizards, dwarf clerics" and the like even types any more? I run AL games and at least for people who have come into the hobby post-Tashas's, it doesn't seem that way.This is getting circular.
Yes, you are correct. And the result is that each new campaign has yet another halfling rogue, elf wizard, orc barbarian, etc.
I think it comes down a tradeoff between two goals:
1) enabling players who want to 'play against type' including the downside of lower primary stats, but with the system imposing that limitation instead of requiring them to voluntarily take those stats
2) enabling players who want to play against type but without the downside of lower primary stats
I think the answer is obvious, but YMMV.
I'm not sure there is a type to play against if that type has no mechanical back up. It's still a game that supposed to represent things in the setting mechanically. What you're describing as your ideal just sounds like a story.This is getting circular.
Yes, you are correct. And the result is that each new campaign has yet another halfling rogue, elf wizard, orc barbarian, etc.
I think it comes down a tradeoff between two goals:
1) enabling players who want to 'play against type' including the downside of lower primary stats, but with the system imposing that limitation instead of requiring them to voluntarily take those stats
2) enabling players who want to play against type but without the downside of lower primary stats
I think the answer is obvious, but YMMV.
I think it's been this way since 4e. While 3e didn't prevent you from choosing any class that you wanted your character to be or keep you leveling up as far as you wanted to go, it did have that Favored Class drawback. The Favored Class for Dwarves was Fighter. The Favored Class for Elves was Wizard. But this drawback came only into play when you tried to multiclass, and it was mostly an XP drawback. If you were a Dwarf Fighter/X, you were okay because one of your two classes was your Favored Class. If you tried to multiclass when neither class was your Favored Class, you earned an XP penalty if you advanced one class further than the other.Are "halfling rogues, elf wizards, dwarf clerics" and the like even types any more? I run AL games and at least for people who have come into the hobby post-Tashas's, it doesn't seem that way.
I don't think anyone plays dwarfs. They're so 1998.Are "halfling rogues, elf wizards, dwarf clerics" and the like even types any more? I run AL games and at least for people who have come into the hobby post-Tashas's, it doesn't seem that way.
It kind of makes your response irrelevant though. The thread is arguing in favour of bioessentialism, ie bonuses and penalties to various stats.See my reply to @Ruin Explorer above.
They predate the kinds of uses for Charisma you were suggesting. That seems relevant to me.It kind of makes your response irrelevant though. The thread is arguing in favour of bioessentialism, ie bonuses and penalties to various stats.
This creates problems. Among others, the problem that certain races are penalized from taking certain classes, even when the principal stat for that race isn’t strongly correlated with the stat in fiction (as a Cha penalty for being gruff and blunt isn’t relevant to casting magic innately).
In that context, claiming that stat penalties predate certain classes is completely irrelevant.
But that's up to the player. They decide what character they want to play from the available options.