Micah Sweet
Level Up & OSR Enthusiast
If you keep saying ferocious, people are going to think you mean ferocious.Really?
Sorry I didn't include an exhaustive list of potential differences in order to validate the point.
If you keep saying ferocious, people are going to think you mean ferocious.Really?
Sorry I didn't include an exhaustive list of potential differences in order to validate the point.
It says there are no TPKs and monsters always die?2014 DMG, p. 82. Granted, they fixed that in 5.5.
Not literally, but it has the encounter building guidelines which basically amount to that.It says there are no TPKs and monsters always die?
I dont find it important to have consistency.I agree, but that’s the issue, IMO. Making them act differently is left up to the player, which means that it will vary from group to group and player to player. Without guidelines written in the game itself there will be no way to ensure even a basic consistency.
Putting aside the physical capabilities, whether we’re talking arracoccra, thri-kreen, Kua-toa or other creatures, I would think that most writers or creators would imagine differences in their societies that relate to various behaviours or instincts we might assign to birds, insects or fish.
If we were to encounter either of these three as “societies” in a game, we’d likely be more understanding of these generalizations, since the nature vs nurture aspect of this is ambiguous. When someone wants to play one of these as a PC, however, any attempt to develop parameters around how a PC version of either of these ‘should’ differ in their outlook on life or how they relate to the outside world will lead us right back into the same problematic territory.
I have to imagine that this isn't because of the players- it's because the GMs and game designers feel like there should be a difference.I think pointy eared human(or guy made of lava) syndrome is really no issue. If playing up the inhumanity is so important to a player then it's up to their prerogative to do so, I see no issue if someone takes humans as their race and makes them actually some hyperadaptive bug race.
I’d say any essentially immortal group (i.e. the elves) would have a very different outlook on life compared to mortal beings. Might different creatures not look on the perspectives of others and assign morality to these tendencies?Unless....to bring up the Tolkien point again...you have a "race" with a detailed and compelling backstory, maybe as a function of their differing biology, that would explain why members of that group would have a unique, interesting, and near-universal outlook.
If you keep saying ferocious, people are going to think you mean ferocious.
I broadly agree; but there's at least a spectrum of ways a game's design might support these kinds of distinctions (or not).I think pointy eared human(or guy made of lava) syndrome is really no issue. If playing up the inhumanity is so important to a player then it's up to their prerogative to do so, I see no issue if someone takes humans as their race and makes them actually some hyperadaptive bug race.
Like this fella?i dunno, i wouldn't trust squirrels to not be pulling a long con on us.