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I Don't Like Damage On A Miss
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<blockquote data-quote="Jeff Carlsen" data-source="post: 5931114" data-attributes="member: 61749"><p>This is where those of us that have a problem with it come in. If the ability implies that you make more meaningful contact on a miss, then you didn't miss. If it's simply described this way, it wouldn't cause cognitive dissonance. Of course, I also dislike the idea that a character never misses at melee attacks, but that's a different argument.</p><p></p><p></p><p></p><p></p><p>You can't really dodge a fireball. But you can drop prone and let the worst of it pass over you. Now, one could argue that the reflex save is doing the job abstract Hit points are supposed to do, but hit points don't factor in nimbleness and sometimes D&D abstractions overlap.</p><p></p><p></p><p></p><p>Minimal damage still means you hit. That's what the abstraction is about.</p><p></p><p>I could go back and forth on this, but that's not useful. It's better to simply say that, while it's not critical, damage on a miss after a mundane attack causes some of us cognitive dissonance. It also has a few other possible problems that others have mentioned. If a mechanic can be found that avoids these while staying true to the concept, I think it's worth a discussion.</p><p></p><p>To reverse the questioning, does the Slayer concept have to do damage on a miss to please you? Or would another mechanic be acceptable?</p></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 5931114, member: 61749"] This is where those of us that have a problem with it come in. If the ability implies that you make more meaningful contact on a miss, then you didn't miss. If it's simply described this way, it wouldn't cause cognitive dissonance. Of course, I also dislike the idea that a character never misses at melee attacks, but that's a different argument. You can't really dodge a fireball. But you can drop prone and let the worst of it pass over you. Now, one could argue that the reflex save is doing the job abstract Hit points are supposed to do, but hit points don't factor in nimbleness and sometimes D&D abstractions overlap. Minimal damage still means you hit. That's what the abstraction is about. I could go back and forth on this, but that's not useful. It's better to simply say that, while it's not critical, damage on a miss after a mundane attack causes some of us cognitive dissonance. It also has a few other possible problems that others have mentioned. If a mechanic can be found that avoids these while staying true to the concept, I think it's worth a discussion. To reverse the questioning, does the Slayer concept have to do damage on a miss to please you? Or would another mechanic be acceptable? [/QUOTE]
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I Don't Like Damage On A Miss
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