Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
I Don't Like Damage On A Miss
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Empath Negative" data-source="post: 5931124" data-attributes="member: 6690794"><p>I get where the "hitpoints as abstraction" folks are coming from and why they don't see much wrong with the +str damage even on a miss.</p><p></p><p>To them there are a great many variables that can occur during combat and these variables shape how hitpoints can be reduced.</p><p></p><p>Think of it like a flowing dance almost, where things can be intriducate and subtle or pronounced... but most of all they flow.</p><p></p><p>Compare that to what others are talking about and why it feels "off". To us combat should feel a bit more like chopping wood. You make an action and you get a satisfying understood result, requiring less fluidity or personal imagery. If I swing my axe at this tree it chops a chunk out and it's all very well defined.</p><p></p><p>For us, if it wasn't such a pain in the ass we'd be down with the fighter's reaper doing 4 damage if that damage was done to say, fate points... where the near miss forced the creature in question to sacrifice some divine favor or somesuch. We'd get that mechanic even if it was largely the same thing as basic hitpoints... but we crave an elegant definition of everything... and when it's not provided... well it just pisses us right off.</p></blockquote><p></p>
[QUOTE="Empath Negative, post: 5931124, member: 6690794"] I get where the "hitpoints as abstraction" folks are coming from and why they don't see much wrong with the +str damage even on a miss. To them there are a great many variables that can occur during combat and these variables shape how hitpoints can be reduced. Think of it like a flowing dance almost, where things can be intriducate and subtle or pronounced... but most of all they flow. Compare that to what others are talking about and why it feels "off". To us combat should feel a bit more like chopping wood. You make an action and you get a satisfying understood result, requiring less fluidity or personal imagery. If I swing my axe at this tree it chops a chunk out and it's all very well defined. For us, if it wasn't such a pain in the ass we'd be down with the fighter's reaper doing 4 damage if that damage was done to say, fate points... where the near miss forced the creature in question to sacrifice some divine favor or somesuch. We'd get that mechanic even if it was largely the same thing as basic hitpoints... but we crave an elegant definition of everything... and when it's not provided... well it just pisses us right off. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I Don't Like Damage On A Miss
Top