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I Don't Like Damage On A Miss
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<blockquote data-quote="Ahnehnois" data-source="post: 5931413" data-attributes="member: 17106"><p>What is a hit? What is a miss?</p><p></p><p>Let's try this definition:</p><p>A "hit" occurs when a character strikes an opponent with a weapon and inflicts meaningful physical harm. A "miss" is when a character attempts to do this, but it unsuccessful.</p><p></p><p>In this paradigm, damage on a miss is nonsensical.</p><p></p><p>Let's try this:</p><p>A "hit" occurs when a character may or may not have physically struck his opponent with a weapon but somwhow caused that opponent to have a diminished fighting capacity. A "miss" is when a character attempts to do this, but it unsuccessful.</p><p></p><p>In this paradigm <em>damage on a miss is still nonsensical</em>.</p><p></p><p>***</p><p></p><p>It should be clear that:</p><p>*The first definition of hits and misses makes more sense and is more easily operationalized for a game.</p><p>*Damage on a miss makes no sense in any remotely D&D-like paradigm.</p><p></p><p>Of course, all those other things people said about damage on a miss being anticlimactic and unbalanced are true too.</p><p></p><p>Let's nip this design mistake in the bud.</p><p></p><p>XP is off, but that sounds like the voice of reason to me.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5931413, member: 17106"] What is a hit? What is a miss? Let's try this definition: A "hit" occurs when a character strikes an opponent with a weapon and inflicts meaningful physical harm. A "miss" is when a character attempts to do this, but it unsuccessful. In this paradigm, damage on a miss is nonsensical. Let's try this: A "hit" occurs when a character may or may not have physically struck his opponent with a weapon but somwhow caused that opponent to have a diminished fighting capacity. A "miss" is when a character attempts to do this, but it unsuccessful. In this paradigm [I]damage on a miss is still nonsensical[/I]. *** It should be clear that: *The first definition of hits and misses makes more sense and is more easily operationalized for a game. *Damage on a miss makes no sense in any remotely D&D-like paradigm. Of course, all those other things people said about damage on a miss being anticlimactic and unbalanced are true too. Let's nip this design mistake in the bud. XP is off, but that sounds like the voice of reason to me. [/QUOTE]
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I Don't Like Damage On A Miss
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