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I Don't Like Damage On A Miss
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<blockquote data-quote="Obryn" data-source="post: 5931589" data-attributes="member: 11821"><p>Yep, that's basically my point. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> It's a matter of taste, here, and there's no absolute answer, fancy narrative explanations and post-hoc justifications be damned.</p><p></p><p>As for polarizing part ... From my perspective, WotC needs to give me something new and innovative if I'm going to care about it more than 1e or 4e. If the assumptions of the game are identical to those in 1e, 2e, 3e, or 4e, I won't care - I'll just play one of those games instead.</p><p></p><p>Now, as I mentioned before, I agree that the Reaping thing is a cruddy mechanic purely from a mechanical point of view. It's boring, and it gets less and less important as hit points and damage inflate around it. I have no qualms about a Fighter auto-killing a kobold. But in a few levels, that ability will be less and less good.</p><p></p><p>I don't know if I like your Advantage solutions or not, though the "give disadvantage on a miss" could work, maybe. I don't like a solution which doesn't give the Fighter an immediate result; against stuff that Reaping Strike is meant for, I don't think it's a good benefit. </p><p></p><p>Reaping is basically modeled as, "you rock against lesser combatants" as far as I can see it. Why not give Reapers automatic Advantage against things below a certain HP threshhold? It would keep lesser foes super-squishy against them without being dull. (That is, if you don't find advantage dull to begin with. I am playtesting tomorrow night; I'm skeptical about such a one-size-fits-all modifier.)</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 5931589, member: 11821"] Yep, that's basically my point. :) It's a matter of taste, here, and there's no absolute answer, fancy narrative explanations and post-hoc justifications be damned. As for polarizing part ... From my perspective, WotC needs to give me something new and innovative if I'm going to care about it more than 1e or 4e. If the assumptions of the game are identical to those in 1e, 2e, 3e, or 4e, I won't care - I'll just play one of those games instead. Now, as I mentioned before, I agree that the Reaping thing is a cruddy mechanic purely from a mechanical point of view. It's boring, and it gets less and less important as hit points and damage inflate around it. I have no qualms about a Fighter auto-killing a kobold. But in a few levels, that ability will be less and less good. I don't know if I like your Advantage solutions or not, though the "give disadvantage on a miss" could work, maybe. I don't like a solution which doesn't give the Fighter an immediate result; against stuff that Reaping Strike is meant for, I don't think it's a good benefit. Reaping is basically modeled as, "you rock against lesser combatants" as far as I can see it. Why not give Reapers automatic Advantage against things below a certain HP threshhold? It would keep lesser foes super-squishy against them without being dull. (That is, if you don't find advantage dull to begin with. I am playtesting tomorrow night; I'm skeptical about such a one-size-fits-all modifier.) -O [/QUOTE]
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