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I Don't Like Damage On A Miss
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<blockquote data-quote="Greg K" data-source="post: 5932020" data-attributes="member: 5038"><p>I am not the person that you asked, but this was my list as a non-4e fan (this is off the top of my head so I might be missing one or two things)</p><p>1. No Level Drain</p><p>2. No 3e XP costs</p><p>3. Classes balanced across levels</p><p>4. Remove the non-biological aspects of race and make them feats (or tie to themes)</p><p>5. Elf/Eladrin split</p><p>6. Ranger as non-spellcaster</p><p>7. Warlord (either as a class or theme), but differentiate between magical and non-magical healing</p><p>8. Martial types get cool things to do (but I would use the Book of Iron Might maneuver system by Mearls as the basis rather than AEDU)</p><p>9. Backgrounds/Themes</p><p>10. Heroic Tier Multiclassing</p><p>11. Magic Missile needs a "to hit" roll</p><p>12. Reining in the damage dice from spellcasters</p><p>13. Disease Track</p><p>14. Death and Dying (although I would go back to something closer to 3e Unearthed Arcana)</p><p>15. Starting Hit Points based on Con score and no level based hit point bonus from Con </p><p>16. Healing Surges, but based soley on a character's Con bonus</p><p>17. Second Wind, but have it triggered by Action Point expenditure</p><p>18. Shaman as a class</p><p>19. Sample starting builds</p><p>20. The Feywild</p><p>21. Action Points, but characters have them starting at first level and they work more like True20 conviction/M&M Hero Points.</p></blockquote><p></p>
[QUOTE="Greg K, post: 5932020, member: 5038"] I am not the person that you asked, but this was my list as a non-4e fan (this is off the top of my head so I might be missing one or two things) 1. No Level Drain 2. No 3e XP costs 3. Classes balanced across levels 4. Remove the non-biological aspects of race and make them feats (or tie to themes) 5. Elf/Eladrin split 6. Ranger as non-spellcaster 7. Warlord (either as a class or theme), but differentiate between magical and non-magical healing 8. Martial types get cool things to do (but I would use the Book of Iron Might maneuver system by Mearls as the basis rather than AEDU) 9. Backgrounds/Themes 10. Heroic Tier Multiclassing 11. Magic Missile needs a "to hit" roll 12. Reining in the damage dice from spellcasters 13. Disease Track 14. Death and Dying (although I would go back to something closer to 3e Unearthed Arcana) 15. Starting Hit Points based on Con score and no level based hit point bonus from Con 16. Healing Surges, but based soley on a character's Con bonus 17. Second Wind, but have it triggered by Action Point expenditure 18. Shaman as a class 19. Sample starting builds 20. The Feywild 21. Action Points, but characters have them starting at first level and they work more like True20 conviction/M&M Hero Points. [/QUOTE]
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