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General Tabletop Discussion
*Dungeons & Dragons
I Don't Like Damage On A Miss
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<blockquote data-quote="JamesonCourage" data-source="post: 5932472" data-attributes="member: 6668292"><p>I get why people like the mechanic, or don't see any problems with it when it comes to description or the narrative it produces. I feel like it's been asked a few times, but maybe it hasn't been clear. What, exactly, makes it so good that it shouldn't be replaced by an ability that more people would find acceptable?</p><p></p><p>A few people have mentioned advantage on your next attack if you miss. I could see disadvantage on a miss, too. Maybe advantage on your next attack within a round if you drop an opponent. Something. I'm just curious what's so great about the current ability that it's worth keeping over changing to something that more people will be on board with. Anyone? As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5932472, member: 6668292"] I get why people like the mechanic, or don't see any problems with it when it comes to description or the narrative it produces. I feel like it's been asked a few times, but maybe it hasn't been clear. What, exactly, makes it so good that it shouldn't be replaced by an ability that more people would find acceptable? A few people have mentioned advantage on your next attack if you miss. I could see disadvantage on a miss, too. Maybe advantage on your next attack within a round if you drop an opponent. Something. I'm just curious what's so great about the current ability that it's worth keeping over changing to something that more people will be on board with. Anyone? As always, play what you like :) [/QUOTE]
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Community
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I Don't Like Damage On A Miss
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