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I Don't Like Damage On A Miss
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<blockquote data-quote="JamesonCourage" data-source="post: 5932823" data-attributes="member: 6668292"><p>Well, as a feat, it can be swapped out. I think people just dislike the idea of the feat being core, because many people use the core as the base assumption of how the game is played. Most of the time, all of the core PHB is allowed. I think it'll take some adjustment to break that assumption for most groups. Would you be willing to have another mechanic represent just how ferocious the Slayer is? Like, he can either make his attack roll and chance missing, or he can automatically hit, dealing Strength modifier in damage?</p><p></p><p></p><p>Right, but are there not other ways to represent that? What if, as I proposed above, the Slayer has the choice of a normal attack for a lot of damage (but potentially a miss), or automatically deal Strength modifier in damage? Would that be acceptable?</p><p></p><p></p><p>This is bringing other baggage to my question. I don't care how little patience you have. I'm working to bridge a gap, not work on the intolerance of either group. Instead of changing someone's mind, I'm wondering <em>why</em> the mechanic can't be changed to something else.</p><p></p><p></p><p>Good point. So you're fine with the mechanic potentially changing (which you've indicated earlier in this thread, too). That's good. If there's no really good mechanical reason for keeping it, and it's upsetting a not insignificant portion of the playtest (even if they're not the majority), I see no reason not to reflect the Reaper ability via another method. I think the advantage based on HP threshold would draw a lot smaller outcry, and would support changing it to that (even if I dislike HP thresholds). Thanks for the reply.</p><p></p><p></p><p>I realize this, but it goes back to what I said above in this post. I think people just dislike the idea of the feat being core, because many people use the core as the base assumption of how the game is played. Most of the time, all of the core PHB is allowed. I think it'll take some adjustment to break that assumption for most groups.</p><p></p><p>As a feat in a theme, it can be swapped out. And that's good. That's modular. People just need to get away from the assumption of "because it's in the PHB, you can use it without asking" like the standard assumption seems to be. Now, there's always been DM changes. "We're playing a low magic campaign, so <em>X</em> rules are in effect" or "no gnomes in this campaign" or something. So, it won't be too hard to adjust, I suspect. But the core assumption is what I think bugs people at this stage.</p><p></p><p>We'll see if that changes, but in the meantime, I see no reason not to have a mechanic that makes everyone happy. Right now, it's upsetting to people who don't like the narrative it'll create in their games. To others, it's fine. Then others don't mind the narrative it creates, but find it boring. Others think it's good at low levels, but potentially really bad a high levels as HP scales. The nice thing about advantage is that it'll always be useful, no matter the level you're at. It scales with you, and the damage you deal. It's one reason I support using advantage over small automatic damage on a miss.</p><p></p><p></p><p>I think people would be more in favor of automatic damage without a roll then automatic damage on a miss, honestly. They seem to get hung up on "a miss is a miss" somewhat understandably. I know some people don't like the "the guy can never miss" feel of it, so automatic damage without rolling an attack would bug that group of people, too.</p><p></p><p>Again, I like some sort of advantage mechanic, personally, since it scales to all levels. Maybe the feat could give you an attack against everyone, like Whirlwind Attack? Or, if you're fighting 3 or more enemies, you have advantage? I don't know. I was just trying to figure out why people seem so attached to this mechanic when trying to reflect the Slayer's ferociousness, and why a different mechanic that more people liked couldn't express that fiction. Thanks for the reply, though.</p><p></p><p></p><p>Again, stop bringing baggage to my question, please. I'm not drawing a line in the sand, or asking people to change their mind about how they feel. I'm asking what makes it so good that it shouldn't be replaced with something else. And you didn't answer that. Did you have an answer in mind as to why another mechanic wouldn't be good enough, as long as it still gave the Slayer that ferocious and vicious feeling?</p><p></p><p></p><p>Again, why can't another ability represent this? What makes automatic damage on a miss better than any other mechanic? What makes you want to keep automatic damage on a miss rather than any other mechanic that people will accept? It's obviously an issue to some people (we're 18 pages into a thread about it).</p><p></p><p>Would you be against the idea of the Slayer making them make a saving throw for less damage? Would that work for you? What about advantage when someone is below an HP threshold? What about getting to choose between dealing automatic damage or making a normal attack? Why is it that nothing else is acceptable (without bringing baggage into the answer again)?</p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5932823, member: 6668292"] Well, as a feat, it can be swapped out. I think people just dislike the idea of the feat being core, because many people use the core as the base assumption of how the game is played. Most of the time, all of the core PHB is allowed. I think it'll take some adjustment to break that assumption for most groups. Would you be willing to have another mechanic represent just how ferocious the Slayer is? Like, he can either make his attack roll and chance missing, or he can automatically hit, dealing Strength modifier in damage? Right, but are there not other ways to represent that? What if, as I proposed above, the Slayer has the choice of a normal attack for a lot of damage (but potentially a miss), or automatically deal Strength modifier in damage? Would that be acceptable? This is bringing other baggage to my question. I don't care how little patience you have. I'm working to bridge a gap, not work on the intolerance of either group. Instead of changing someone's mind, I'm wondering [I]why[/I] the mechanic can't be changed to something else. Good point. So you're fine with the mechanic potentially changing (which you've indicated earlier in this thread, too). That's good. If there's no really good mechanical reason for keeping it, and it's upsetting a not insignificant portion of the playtest (even if they're not the majority), I see no reason not to reflect the Reaper ability via another method. I think the advantage based on HP threshold would draw a lot smaller outcry, and would support changing it to that (even if I dislike HP thresholds). Thanks for the reply. I realize this, but it goes back to what I said above in this post. I think people just dislike the idea of the feat being core, because many people use the core as the base assumption of how the game is played. Most of the time, all of the core PHB is allowed. I think it'll take some adjustment to break that assumption for most groups. As a feat in a theme, it can be swapped out. And that's good. That's modular. People just need to get away from the assumption of "because it's in the PHB, you can use it without asking" like the standard assumption seems to be. Now, there's always been DM changes. "We're playing a low magic campaign, so [I]X[/I] rules are in effect" or "no gnomes in this campaign" or something. So, it won't be too hard to adjust, I suspect. But the core assumption is what I think bugs people at this stage. We'll see if that changes, but in the meantime, I see no reason not to have a mechanic that makes everyone happy. Right now, it's upsetting to people who don't like the narrative it'll create in their games. To others, it's fine. Then others don't mind the narrative it creates, but find it boring. Others think it's good at low levels, but potentially really bad a high levels as HP scales. The nice thing about advantage is that it'll always be useful, no matter the level you're at. It scales with you, and the damage you deal. It's one reason I support using advantage over small automatic damage on a miss. I think people would be more in favor of automatic damage without a roll then automatic damage on a miss, honestly. They seem to get hung up on "a miss is a miss" somewhat understandably. I know some people don't like the "the guy can never miss" feel of it, so automatic damage without rolling an attack would bug that group of people, too. Again, I like some sort of advantage mechanic, personally, since it scales to all levels. Maybe the feat could give you an attack against everyone, like Whirlwind Attack? Or, if you're fighting 3 or more enemies, you have advantage? I don't know. I was just trying to figure out why people seem so attached to this mechanic when trying to reflect the Slayer's ferociousness, and why a different mechanic that more people liked couldn't express that fiction. Thanks for the reply, though. Again, stop bringing baggage to my question, please. I'm not drawing a line in the sand, or asking people to change their mind about how they feel. I'm asking what makes it so good that it shouldn't be replaced with something else. And you didn't answer that. Did you have an answer in mind as to why another mechanic wouldn't be good enough, as long as it still gave the Slayer that ferocious and vicious feeling? Again, why can't another ability represent this? What makes automatic damage on a miss better than any other mechanic? What makes you want to keep automatic damage on a miss rather than any other mechanic that people will accept? It's obviously an issue to some people (we're 18 pages into a thread about it). Would you be against the idea of the Slayer making them make a saving throw for less damage? Would that work for you? What about advantage when someone is below an HP threshold? What about getting to choose between dealing automatic damage or making a normal attack? Why is it that nothing else is acceptable (without bringing baggage into the answer again)? [/QUOTE]
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