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General Tabletop Discussion
*Dungeons & Dragons
I Don't Like Damage On A Miss
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<blockquote data-quote="eamon" data-source="post: 5932836" data-attributes="member: 51942"><p>On the topic of why <strong>Viktyr Korimir</strong> likes the Reaper feat:</p><p></p><p>I know you're asking someone else, but from my perspective, I haven't seen many good alternatives. I don't particularly care either way as it's not an archtype I have strong feelings about, but <em>if</em> you want something like the slayer that just can't be denied, then the Reaper is a pretty good way to do so.</p><p></p><p>In particular, it's very simple. Bonuses on the next attack roll and other constructions like that introduce precisely the kind of minor short-term tracking that slows down my current 4e game, so if you <em>really n<em>eed it</em></em> - OK. But why remember which critter it was you missed (and they might move about, and you might move about, and you might have several attacks...) if you can just get it over with right away? Also, I think advantage is a nice and special ability, and since it's unstackable, I'd like to keep advantage meaningful by applying it judiciously. I also think advantage would be overpowered and potentially abusable; it scales much better than damage on a miss.</p><p></p><p>Automatic damage on a miss is fast in play and simple. Those are two qualities I cherish in D&D mechanics <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" />. Obviously there's still disagreement about the balance and believability aspects, but this is why I think it's the right mechanic for the job - assuming you believe the niche is worth filling at all (i.e., that it's not overpowered or breaks suspension of disbelief).</p></blockquote><p></p>
[QUOTE="eamon, post: 5932836, member: 51942"] On the topic of why [B]Viktyr Korimir[/B] likes the Reaper feat: I know you're asking someone else, but from my perspective, I haven't seen many good alternatives. I don't particularly care either way as it's not an archtype I have strong feelings about, but [I]if[/I] you want something like the slayer that just can't be denied, then the Reaper is a pretty good way to do so. In particular, it's very simple. Bonuses on the next attack roll and other constructions like that introduce precisely the kind of minor short-term tracking that slows down my current 4e game, so if you [I]really n[I]eed it[/I][/I] - OK. But why remember which critter it was you missed (and they might move about, and you might move about, and you might have several attacks...) if you can just get it over with right away? Also, I think advantage is a nice and special ability, and since it's unstackable, I'd like to keep advantage meaningful by applying it judiciously. I also think advantage would be overpowered and potentially abusable; it scales much better than damage on a miss. Automatic damage on a miss is fast in play and simple. Those are two qualities I cherish in D&D mechanics :-). Obviously there's still disagreement about the balance and believability aspects, but this is why I think it's the right mechanic for the job - assuming you believe the niche is worth filling at all (i.e., that it's not overpowered or breaks suspension of disbelief). [/QUOTE]
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