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I Don't Like Damage On A Miss
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<blockquote data-quote="Campbell" data-source="post: 5933232" data-attributes="member: 16586"><p>Here's a solution - instead of co-opting the 4e Fighter's Reaping Strike ability we co-opt the Executioner Assassin's far more interesting if it has x hp after you deal damage it's just dead mechanic. It would look like so:</p><p></p><p><u>Reaper</u></p><p>Your aggressive fighting style allows you to land decisive blows cutting short your enemies pitiful lives.</p><p><strong>Benefit:</strong>After your attack is resolved if the target has less hp than the attribute modifier made to resolve the attack it dies a horrible horrible death. This hp threshold increases by 1 every 3 levels.</p><p></p><p>This does several things</p><ul> <li data-xf-list-type="ul">It's a thematically interesting ability that actually matches up with the feat's name.</li> <li data-xf-list-type="ul">No more "anti-climatic" fights versus kobolds!</li> <li data-xf-list-type="ul">It is still useful at higher levels.</li> <li data-xf-list-type="ul">Attack rolls and damage rolls still matter. The better you roll the more likely you are to trigger the ability. It reinforces good rolls.</li> <li data-xf-list-type="ul">HP thresholds are a mechanic that players should already be familiar with.</li> <li data-xf-list-type="ul">It makes a PC feel awesome without causing issues with low level fighters versus high level monsters*.</li> <li data-xf-list-type="ul">It replaces a simple mechanic with a simple mechanic without lessening the power of D&D's abstractions with unneeded precision.</li> </ul><p></p><p></p><p>*Of course with flat math they'd be able to hit anyway which is neither here or there.</p></blockquote><p></p>
[QUOTE="Campbell, post: 5933232, member: 16586"] Here's a solution - instead of co-opting the 4e Fighter's Reaping Strike ability we co-opt the Executioner Assassin's far more interesting if it has x hp after you deal damage it's just dead mechanic. It would look like so: [U]Reaper[/U] Your aggressive fighting style allows you to land decisive blows cutting short your enemies pitiful lives. [B]Benefit:[/B]After your attack is resolved if the target has less hp than the attribute modifier made to resolve the attack it dies a horrible horrible death. This hp threshold increases by 1 every 3 levels. This does several things [LIST] [*]It's a thematically interesting ability that actually matches up with the feat's name. [*]No more "anti-climatic" fights versus kobolds! [*]It is still useful at higher levels. [*]Attack rolls and damage rolls still matter. The better you roll the more likely you are to trigger the ability. It reinforces good rolls. [*]HP thresholds are a mechanic that players should already be familiar with. [*]It makes a PC feel awesome without causing issues with low level fighters versus high level monsters*. [*]It replaces a simple mechanic with a simple mechanic without lessening the power of D&D's abstractions with unneeded precision. [/LIST] *Of course with flat math they'd be able to hit anyway which is neither here or there. [/QUOTE]
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