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I Don't Like Damage On A Miss
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<blockquote data-quote="JamesonCourage" data-source="post: 5933287" data-attributes="member: 6668292"><p>No worries. Thank you again.</p><p></p><p></p><p>I'd rather have a feat that the overwhelming majority can use without raising much objections to. Right now we have three threads on this feat and we're nearly 20 pages into this thread. I think the mechanic could be changed to something both more viable mechanically and also less objectionable.</p><p></p><p></p><p>It obviously exists, but I suppose that it doesn't need to exist in both AC and saves (which is why I've proposed moving it there, if it stays in this incarnation). Thanks for the reply, and, as always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Maybe it's just my first reading, but in an inclusive edition, that seems rather... selfish? Especially since I'm looking for a mechanic that wouldn't compromise your gaming.</p><p></p><p></p><p>This seems somewhat related, but also not quite the same. The designers have said that the alignment system will essentially be optional, and those who want the fiction it produces can add it to acquire that fiction.</p><p></p><p>I'm saying that I'd like the feat to also stand up to that goal. If someone loves the idea of a guy who's good at fighting multiple people, is relentlessly ferocious, etc., then right now someone might recommend the Slayer theme. If someone doesn't like automatic damage on a miss, however, it becomes harder to produce that fiction within the game.</p><p></p><p>With alignment, if you <em>don't</em> want that fiction, you can abandon the system. However, I assume that many more people will want a guy who kills minions left and right and is relentlessly ferocious over the number of people that want alignment. The relentlessly ferocious character is much more universal in concept, and so many people will want that fiction within their game.</p><p></p><p>To this end, I'm looking for a way to include mechanics (like Reaper) that help produce that fiction within the game. But, my goal is to make it so that as many people can enjoy the mechanics as possible. Alignment doesn't really have to deal with this issue as much. Do you see what I mean? As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Can't XP, but I could definitely get behind this. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5933287, member: 6668292"] No worries. Thank you again. I'd rather have a feat that the overwhelming majority can use without raising much objections to. Right now we have three threads on this feat and we're nearly 20 pages into this thread. I think the mechanic could be changed to something both more viable mechanically and also less objectionable. It obviously exists, but I suppose that it doesn't need to exist in both AC and saves (which is why I've proposed moving it there, if it stays in this incarnation). Thanks for the reply, and, as always, play what you like :) Maybe it's just my first reading, but in an inclusive edition, that seems rather... selfish? Especially since I'm looking for a mechanic that wouldn't compromise your gaming. This seems somewhat related, but also not quite the same. The designers have said that the alignment system will essentially be optional, and those who want the fiction it produces can add it to acquire that fiction. I'm saying that I'd like the feat to also stand up to that goal. If someone loves the idea of a guy who's good at fighting multiple people, is relentlessly ferocious, etc., then right now someone might recommend the Slayer theme. If someone doesn't like automatic damage on a miss, however, it becomes harder to produce that fiction within the game. With alignment, if you [I]don't[/I] want that fiction, you can abandon the system. However, I assume that many more people will want a guy who kills minions left and right and is relentlessly ferocious over the number of people that want alignment. The relentlessly ferocious character is much more universal in concept, and so many people will want that fiction within their game. To this end, I'm looking for a way to include mechanics (like Reaper) that help produce that fiction within the game. But, my goal is to make it so that as many people can enjoy the mechanics as possible. Alignment doesn't really have to deal with this issue as much. Do you see what I mean? As always, play what you like :) Can't XP, but I could definitely get behind this. As always, play what you like :) [/QUOTE]
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