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I Don't Like Damage On A Miss
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<blockquote data-quote="FireLance" data-source="post: 5934596" data-attributes="member: 3424"><p>Well, here's a way to trade off some balance for increased simulation, though I realize that I'm opening myself up to some quote about giving up a little balance for a little extra simulation:</p><p></p><p>Keep the current Reaper feat, but have a variant (maybe call it Reverse Strike) that works as follows: when you miss on your attack roll, as a free action, you may make another attack that deals your ability modifier damage. You may roll twice and use the better result for your second attack, and you may target a different opponent than the one you targeted with your first attack. </p><p></p><p>This makes it quite likely, although not a certainty, that the Reverse Striker will hit on his second attack. There is also the additional flexibility of targeting a low-hp opponent with the lower-damage second attack instead of the original target. High AC opponents are also less likely to be affected, which is another plus from the simulationist perspective. Given 5e's goal of bounded accuracy, you are also unlikely to encounter an opponent that you can only hit on a natural 20.</p><p></p><p>Those who don't want to deal with the additional die rolling, or who prefer the certainty of automatic damage, can stick with Reaper instead.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5934596, member: 3424"] Well, here's a way to trade off some balance for increased simulation, though I realize that I'm opening myself up to some quote about giving up a little balance for a little extra simulation: Keep the current Reaper feat, but have a variant (maybe call it Reverse Strike) that works as follows: when you miss on your attack roll, as a free action, you may make another attack that deals your ability modifier damage. You may roll twice and use the better result for your second attack, and you may target a different opponent than the one you targeted with your first attack. This makes it quite likely, although not a certainty, that the Reverse Striker will hit on his second attack. There is also the additional flexibility of targeting a low-hp opponent with the lower-damage second attack instead of the original target. High AC opponents are also less likely to be affected, which is another plus from the simulationist perspective. Given 5e's goal of bounded accuracy, you are also unlikely to encounter an opponent that you can only hit on a natural 20. Those who don't want to deal with the additional die rolling, or who prefer the certainty of automatic damage, can stick with Reaper instead. [/QUOTE]
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I Don't Like Damage On A Miss
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