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I Don't Like Damage On A Miss
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<blockquote data-quote="Herremann the Wise" data-source="post: 5934961" data-attributes="member: 11300"><p>But here essentially is the problem. Hit points are meant to track this wearing down.</p><p></p><p>When you "Hit" (as in not miss), this is supposed to represent this wearing down until reaching bloodied (half hit points) or until zero or below (an incapacitating injury). That first half of hit points is meant to represent the contacts among other things that affect the character's capacity to defend.</p><p></p><p>However, other things that should equally cause such wearing down in combat such as running and charging, jumping and climbing, as well as swinging a chunk of metal do not affect hit points and so perhaps when a character misses, even if it is inconsequential contact, why should this be singled out and registered as hp loss when the others are not? Or, if all combatants are doing this in combat (such as you suggest),why is the reaper singled out as the only one who gets to have these efforts acknowledged as having an effect?</p><p></p><p>Essentially:</p><p>*If it is inconsequential combat contact that the reaper's ability comes from (and which all combatants are subject to), it should be available to all combatants and not just the reaper.</p><p>*If on the other hand it is the "close call", then consistently close calls causing death fails to make sense either.</p><p></p><p>Whichever way you cut it, the mechanic and the flavour are not quite meshing in my opinion.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5934961, member: 11300"] But here essentially is the problem. Hit points are meant to track this wearing down. When you "Hit" (as in not miss), this is supposed to represent this wearing down until reaching bloodied (half hit points) or until zero or below (an incapacitating injury). That first half of hit points is meant to represent the contacts among other things that affect the character's capacity to defend. However, other things that should equally cause such wearing down in combat such as running and charging, jumping and climbing, as well as swinging a chunk of metal do not affect hit points and so perhaps when a character misses, even if it is inconsequential contact, why should this be singled out and registered as hp loss when the others are not? Or, if all combatants are doing this in combat (such as you suggest),why is the reaper singled out as the only one who gets to have these efforts acknowledged as having an effect? Essentially: *If it is inconsequential combat contact that the reaper's ability comes from (and which all combatants are subject to), it should be available to all combatants and not just the reaper. *If on the other hand it is the "close call", then consistently close calls causing death fails to make sense either. Whichever way you cut it, the mechanic and the flavour are not quite meshing in my opinion. Best Regards Herremann the Wise [/QUOTE]
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