Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
I Don't Like Damage On A Miss
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5936169" data-attributes="member: 42582"><p>In my experience it actually tends to open a can of worms.</p><p></p><p>Some of the worms relate to other features of the ingame situation. For example, why can't I take an attack penalty to move further? (In Rolemaster, HARP and 4e this is possible. In AD&D it's not. In 3E it is, but only once your BAB gets to +6, so that the difference between single attack and full attack comes into play.)</p><p></p><p>Why can't I make a perception check to look for weak spots in his armour and then exploit them? (In Burning Wheel this is possible. RuneQuest and HARP don't call it out, but they have piecemeal armour systems plus perception mechanics plus called shot mechancis that should make it possible. RM doesn't have piecemeal armour rules or called shot mechanics, so this can't be easily worked into the game.)</p><p></p><p>Etc.</p><p></p><p>And some of the worms relate more to metagame issues. For example, doesn't my bonus to hit represent my skill as a fighter? So why, then should I - the player - be deciding whether it is better to fight defenisvely or fight recklessly? Shouldn't the adoption of optimal tactics already be expressed in my combat bonus? (Runequest takes this approach.) The issue is compounded by a feat like Power Attack, which doesn't trade off attack for defence, but rather trades off one part of attack (to hit) for another part of attack (damage). Given that the attack roll is abstract, and the damage roll is independent of it (so provided I hit, there is no difference between a 12 or a 19 on the d20, and either could result in a roll of 1, or a roll of max, damage). So what does Power Attack even correspond to in the game? To use a piece of terminology coined elsewhere, it looks to me like a "dissociated" mechanic that only has meaning within the mathematical apparatus of D&D's to hit and damage rolls.</p><p></p><p>(HARP has a power attack option that does correspond to something in game - you can sacrifice attack bonus to increase your damage adjustment. But in HARP, damage is not independent of attack roll: you hit if attack roll less foe's defences > 0, and provided that you hit, then you then apply damage adjustments to work out the final damage number, and a look-up table tells you what actual damage this corresponds to. And that damage is not ablative, like in 3E, but wound results. Which means that you can't just optimise your power attack based on a DPR calculation, as you can in 3E. So in HARP, unlike in 3E, power attack really does model sacrificing precision for force.)</p><p></p><p><strong>TL;DR:</strong> If the game is built around an abstract combat engine, with abstract to hit rolls, abstract damage rolls and abstract hit points, be wary of the implications of introducing points of detail into your resolution system. They can quickly ramify and derail the whole thing.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5936169, member: 42582"] In my experience it actually tends to open a can of worms. Some of the worms relate to other features of the ingame situation. For example, why can't I take an attack penalty to move further? (In Rolemaster, HARP and 4e this is possible. In AD&D it's not. In 3E it is, but only once your BAB gets to +6, so that the difference between single attack and full attack comes into play.) Why can't I make a perception check to look for weak spots in his armour and then exploit them? (In Burning Wheel this is possible. RuneQuest and HARP don't call it out, but they have piecemeal armour systems plus perception mechanics plus called shot mechancis that should make it possible. RM doesn't have piecemeal armour rules or called shot mechanics, so this can't be easily worked into the game.) Etc. And some of the worms relate more to metagame issues. For example, doesn't my bonus to hit represent my skill as a fighter? So why, then should I - the player - be deciding whether it is better to fight defenisvely or fight recklessly? Shouldn't the adoption of optimal tactics already be expressed in my combat bonus? (Runequest takes this approach.) The issue is compounded by a feat like Power Attack, which doesn't trade off attack for defence, but rather trades off one part of attack (to hit) for another part of attack (damage). Given that the attack roll is abstract, and the damage roll is independent of it (so provided I hit, there is no difference between a 12 or a 19 on the d20, and either could result in a roll of 1, or a roll of max, damage). So what does Power Attack even correspond to in the game? To use a piece of terminology coined elsewhere, it looks to me like a "dissociated" mechanic that only has meaning within the mathematical apparatus of D&D's to hit and damage rolls. (HARP has a power attack option that does correspond to something in game - you can sacrifice attack bonus to increase your damage adjustment. But in HARP, damage is not independent of attack roll: you hit if attack roll less foe's defences > 0, and provided that you hit, then you then apply damage adjustments to work out the final damage number, and a look-up table tells you what actual damage this corresponds to. And that damage is not ablative, like in 3E, but wound results. Which means that you can't just optimise your power attack based on a DPR calculation, as you can in 3E. So in HARP, unlike in 3E, power attack really does model sacrificing precision for force.) [B]TL;DR:[/B] If the game is built around an abstract combat engine, with abstract to hit rolls, abstract damage rolls and abstract hit points, be wary of the implications of introducing points of detail into your resolution system. They can quickly ramify and derail the whole thing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I Don't Like Damage On A Miss
Top