Remathilis
Legend
I've been playing D&D for 20+ years. I've run a half-dozen campaigns and homebrewed my own world. I have a hard-drive full of house-rules and custom material for nearly every edition since 2e (save much for 4e, I didn't stay with it long). And 5e is legitimately the easiest version of D&D to houserule and homebrew for.
Then why don't I want to do it?
Seriously, I can't get inspired. I had a nagging feeling of this during my last game, but that was high-level Pathfinder with all the bells and whistles, so I figured it was math and system lag that sapped me. I'm currently playing 5e through the first few levels using PHB only*, which is the antithesis of my last game, but the odd fatigue remains...
* I have no real desire to create home-made materials, from races or subclasses to spells and monsters. I mean, I have a dozen things that exist in my world that don't have 5e equivalents yet (rakasta/cat folk as an example) but no real urge to complete them or try to balance them.
* I'm having a hard time creating interesting new storylines: I had an idea playing on the cliche of the evil wizard who controls a kingdom, but for some reason, its not gelling like I thought it would. I'm not sure where to take the story next, and its partially hurt by the idea the group decided to make PCs that aren't native to the area, giving them less of a "fight for your homeland" element and more "take out the evil wizard because he's evil" motivation. As of this game, they will be finishing up my version of Reavers of Harkenwold, and I have no idea where to take the plot next.
Honestly, for the first time in my gaming career, I think I would be happier running Forgotten Realms with an AP like Princes or Hoard doing the heavy lifting. I'm still having fun AT table, but even with 5e lightening my prep load significantly, I'm still feeling burned out.
So right now, I'm looking for advice as to what can recharge the batteries a bit and breathe some life into this DM. Because I love 5e and enjoy DMing, but right now I can't seem to get motivated.
Thanks
Then why don't I want to do it?
Seriously, I can't get inspired. I had a nagging feeling of this during my last game, but that was high-level Pathfinder with all the bells and whistles, so I figured it was math and system lag that sapped me. I'm currently playing 5e through the first few levels using PHB only*, which is the antithesis of my last game, but the odd fatigue remains...
* I have no real desire to create home-made materials, from races or subclasses to spells and monsters. I mean, I have a dozen things that exist in my world that don't have 5e equivalents yet (rakasta/cat folk as an example) but no real urge to complete them or try to balance them.
* I'm having a hard time creating interesting new storylines: I had an idea playing on the cliche of the evil wizard who controls a kingdom, but for some reason, its not gelling like I thought it would. I'm not sure where to take the story next, and its partially hurt by the idea the group decided to make PCs that aren't native to the area, giving them less of a "fight for your homeland" element and more "take out the evil wizard because he's evil" motivation. As of this game, they will be finishing up my version of Reavers of Harkenwold, and I have no idea where to take the plot next.
Honestly, for the first time in my gaming career, I think I would be happier running Forgotten Realms with an AP like Princes or Hoard doing the heavy lifting. I'm still having fun AT table, but even with 5e lightening my prep load significantly, I'm still feeling burned out.
So right now, I'm looking for advice as to what can recharge the batteries a bit and breathe some life into this DM. Because I love 5e and enjoy DMing, but right now I can't seem to get motivated.
Thanks