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<blockquote data-quote="Dyson Logos" data-source="post: 7408400" data-attributes="member: 83678"><p>[ATTACH]96962[/ATTACH]</p><p></p><p>It is the end of the month and time to head back into the older maps and dig up a few to re-release under the free commercial license, all thanks to the awesome patrons who support my cartographic wanderings via Patreon. Today we are bringing back “the Ruins under Axehead Mound” from four years ago. The versions being released today have been upgraded to 1200 dpi and an optional grid has been added.</p><p></p><p>My default assumption for old school dungeons is that you’ve come across the ruins of something huge and underground – something like the ruined cities of the Elderlings buried in the swamps in the Rain Wilds stories by Robin Hobb. It’s the basis I use for all my “random dungeon” rolling.</p><p></p><p>Here is a small dungeon level set up exactly along those premises – the ruins under Axehead Mound have two entrances – one a collapsed wall section that leads into a chamber, the other a pair of ruin-cluttered stairs that lead into the ruins from a ruined above-ground building.</p><p></p><p>This map was originally drawn almost exactly four years ago in a single draft using Sakura Microns (a 03 for the walls, and a 01 for the hatching).</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 7408400, member: 83678"] [ATTACH=CONFIG]96962._xfImport[/ATTACH] It is the end of the month and time to head back into the older maps and dig up a few to re-release under the free commercial license, all thanks to the awesome patrons who support my cartographic wanderings via Patreon. Today we are bringing back “the Ruins under Axehead Mound” from four years ago. The versions being released today have been upgraded to 1200 dpi and an optional grid has been added. My default assumption for old school dungeons is that you’ve come across the ruins of something huge and underground – something like the ruined cities of the Elderlings buried in the swamps in the Rain Wilds stories by Robin Hobb. It’s the basis I use for all my “random dungeon” rolling. Here is a small dungeon level set up exactly along those premises – the ruins under Axehead Mound have two entrances – one a collapsed wall section that leads into a chamber, the other a pair of ruin-cluttered stairs that lead into the ruins from a ruined above-ground building. This map was originally drawn almost exactly four years ago in a single draft using Sakura Microns (a 03 for the walls, and a 01 for the hatching). [/QUOTE]
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