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<blockquote data-quote="Dyson Logos" data-source="post: 7498227" data-attributes="member: 83678"><p>[ATTACH]101689[/ATTACH]</p><p></p><p>Once you are past the wards and sigils that guard the entranceway and have triggered the teleporter, you finally are brought to the archmage’s private sanctum.</p><p></p><p></p><p>The Archmage’s Chambers are hidden away deep underground, below the “comfortable” levels of the underdark to an area where the stone walls seem to press in with relentless gravity and heat. Once a small node broken open by opposing forces of elemental earth and air, the cracked tunnels were then shaped, smoothed and reinforced magically to withstand the incredible pressures down here.</p><p></p><p></p><p>The chambers are hot and oppressive, and without the small nexus of elemental air present, there wouldn’t be a cool breeze to make it survivable (and there would be no fresh air to breathe either).</p><p></p><p></p><p>And down here, the archmage keeps their secrets, their spells cut into crystal decanters instead of spellbooks, their twisted homonculi that carry wisps of ancient knowledge, and the six pillars where they store their favourite emotions and moments, safe for all time from the whimsy of human memory.</p><p></p><p></p><p>Originally drawn by David Brawley who runs Tower of the Archmage, I couldn’t resist sticking the design through the custom “Dysonizer” I have sitting at my desk.</p><p></p><p></p><p><a href="https://rpgcharacters.wordpress.com/2018/09/22/the-archmages-chambers/" target="_blank">https://rpgcharacters.wordpress.com/2018/09/22/the-archmages-chambers/</a></p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 7498227, member: 83678"] [ATTACH=CONFIG]101689._xfImport[/ATTACH] Once you are past the wards and sigils that guard the entranceway and have triggered the teleporter, you finally are brought to the archmage’s private sanctum. The Archmage’s Chambers are hidden away deep underground, below the “comfortable” levels of the underdark to an area where the stone walls seem to press in with relentless gravity and heat. Once a small node broken open by opposing forces of elemental earth and air, the cracked tunnels were then shaped, smoothed and reinforced magically to withstand the incredible pressures down here. The chambers are hot and oppressive, and without the small nexus of elemental air present, there wouldn’t be a cool breeze to make it survivable (and there would be no fresh air to breathe either). And down here, the archmage keeps their secrets, their spells cut into crystal decanters instead of spellbooks, their twisted homonculi that carry wisps of ancient knowledge, and the six pillars where they store their favourite emotions and moments, safe for all time from the whimsy of human memory. Originally drawn by David Brawley who runs Tower of the Archmage, I couldn’t resist sticking the design through the custom “Dysonizer” I have sitting at my desk. [url]https://rpgcharacters.wordpress.com/2018/09/22/the-archmages-chambers/[/url] [/QUOTE]
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