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<blockquote data-quote="Dyson Logos" data-source="post: 7582025" data-attributes="member: 83678"><p>[ATTACH]105525[/ATTACH]</p><p></p><p>The Bitter Minotaur is a roadside inn along a major road within the relatively safe lands of the Satrapy. The roads here aren’t threatened by monstrous incursions and other foul beasts, but as they run through heavy forests they are still prone to a bit of banditry here and there. Thus the Inn serves as a resting point along the route instead of a defensive shelter.</p><p></p><p>The three-story Inn has a courtyard with wagon gates east and west to allow coaches to roll in, unload passengers and cargo, and then roll out to park the coaches outside the wall for the night. The inn features 21 rooms (a mix of singles and doubles) over two floors above the tavern, as well as a dormitory on the ground floor. The tavern serves food and light drink (ale and wine, but nothing stronger).</p><p></p><p>Because it is along a major road and almost exactly 1 day’s travel from the capital of the Satrapy, the Bitter Minotaur sees a significant amount of traffic with 2d10+1 rooms booked on the average night, and hires staff from many of the local farms in addition to the small staff that lives on site.</p><p></p><p>This map is heavily based on the map of the riverside Three Feathers coaching inn from the classic Warhammer Fantasy RPG adventure “Rough Night at the Three Feathers” (seriously, this adventure is incredibly fun - if you haven't played it yet, get a copy and run it now). It started out as a cleaned up version of that map for my online WHFRP campaign, but then sprouted a lot of extra details and a third story as well as a full wall making it a roadside coaching inn instead of a riverside inn.</p><p></p><p><a href="https://dysonlogos.blog/2019/03/21/minotaur/" target="_blank">https://dysonlogos.blog/2019/03/21/minotaur/</a></p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 7582025, member: 83678"] [ATTACH=CONFIG]105525._xfImport[/ATTACH] The Bitter Minotaur is a roadside inn along a major road within the relatively safe lands of the Satrapy. The roads here aren’t threatened by monstrous incursions and other foul beasts, but as they run through heavy forests they are still prone to a bit of banditry here and there. Thus the Inn serves as a resting point along the route instead of a defensive shelter. The three-story Inn has a courtyard with wagon gates east and west to allow coaches to roll in, unload passengers and cargo, and then roll out to park the coaches outside the wall for the night. The inn features 21 rooms (a mix of singles and doubles) over two floors above the tavern, as well as a dormitory on the ground floor. The tavern serves food and light drink (ale and wine, but nothing stronger). Because it is along a major road and almost exactly 1 day’s travel from the capital of the Satrapy, the Bitter Minotaur sees a significant amount of traffic with 2d10+1 rooms booked on the average night, and hires staff from many of the local farms in addition to the small staff that lives on site. This map is heavily based on the map of the riverside Three Feathers coaching inn from the classic Warhammer Fantasy RPG adventure “Rough Night at the Three Feathers” (seriously, this adventure is incredibly fun - if you haven't played it yet, get a copy and run it now). It started out as a cleaned up version of that map for my online WHFRP campaign, but then sprouted a lot of extra details and a third story as well as a full wall making it a roadside coaching inn instead of a riverside inn. [url]https://dysonlogos.blog/2019/03/21/minotaur/[/url] [/QUOTE]
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