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<blockquote data-quote="Man in the Funny Hat" data-source="post: 5991657" data-attributes="member: 32740"><p>Now, I don't really want to be hitting this too hard but as it's an issue that DOES come up so frequently I think it does need to be emphasized.</p><p>And A should do so by speaking with B, C, D, F and everyone else involved indicating that D's behavior is a problem and requires correction - and this should take place LONG before so much time has passed that the situation has reached a crisis point. It should take place IMMEDIATELY upon the problem being recognized.</p><p></p><p>Situations are going to vary, (yours obviously does) but quite often the DM is also the host. Also the DM is widely considered to be generally in charge of the game and it is the DM who ultimately decides who he wants playing in his game or not. The players participate in the game at the <em>invitation of the DM</em>, not another player. If the DM doesn't have a house or someplace of his own to hold the game then it is still generally the DM who makes arrangements for where the game will be hosted. If the host doesn't want a player present for some reason then, yes, the host has the ability to prevent his participation, but it is still the DM who typically retains the right - and responsibility - of deciding who plays and who doesn't.</p><p></p><p>There will inevitably be conflicts in various groups with some people at the table not wanting others at the table. By default it falls to the DM to decide who is permitted to stay and who is permitted to go. Players, however, obviously get to vote with their own feet. Thus, COMMUNICATION is required among ALL participants at the table WHEN IT BECOMES AN ISSUE - as soon as it starts to heat up, not when it is boiling over.</p><p></p><p>Which is a bit unusual but not unheard of. Still, as the "coordinator" it should then have been you who speaks with the complaining players, the DM, and the offending player so that everyone knows what's going on and why. Without talking to everyone about it you're just letting the problem fester, probably in futile hope that it will just go away, and when it unsurprisingly doesn't resolve itself you find that you're in an even WORSE position to deal with a now escalated situation.</p><p></p><p>COMMUNICATION. It isn't just a matter of telling everyone the date and start time for the game. SOMEBODY has to be willing and able to handle inevitable real-world people issues.</p><p></p><p>all of which demonstrates the LACK of communication. With Flumph being oblivious (perhaps even deliberately) to criticism it should have been a red flag that direct and open communication was required.</p><p></p><p>And don't get me started on alignment. Alignment behavior IN PARTICULAR is an issue which too frequently DEMANDS more communication between everyone at the table.</p><p></p><p>And should have precipitated a conversation with the player immediately.</p><p>Which should precipitate a conversation with the player immediately.</p><p>Which should precipitate a conversation with the player immediately.</p><p>Conversation IMMEDIATELY and BOOT on the 2nd offense. This, to my thinking, is blatantly intolerable.</p><p>Even so simple a thing as, "I don't get your humor, you don't get my humor," can be enough to declare that someone just doesn't fit with the rest of the group.</p><p>Again, somebody needs to be the personnel manager for the group. It shouldn't matter that you personally don't have a serious problem with the player. When any person at a game table has issues with any other then the real-world personal communication process ought to begin.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 5991657, member: 32740"] Now, I don't really want to be hitting this too hard but as it's an issue that DOES come up so frequently I think it does need to be emphasized. And A should do so by speaking with B, C, D, F and everyone else involved indicating that D's behavior is a problem and requires correction - and this should take place LONG before so much time has passed that the situation has reached a crisis point. It should take place IMMEDIATELY upon the problem being recognized. Situations are going to vary, (yours obviously does) but quite often the DM is also the host. Also the DM is widely considered to be generally in charge of the game and it is the DM who ultimately decides who he wants playing in his game or not. The players participate in the game at the [I]invitation of the DM[/I], not another player. If the DM doesn't have a house or someplace of his own to hold the game then it is still generally the DM who makes arrangements for where the game will be hosted. If the host doesn't want a player present for some reason then, yes, the host has the ability to prevent his participation, but it is still the DM who typically retains the right - and responsibility - of deciding who plays and who doesn't. There will inevitably be conflicts in various groups with some people at the table not wanting others at the table. By default it falls to the DM to decide who is permitted to stay and who is permitted to go. Players, however, obviously get to vote with their own feet. Thus, COMMUNICATION is required among ALL participants at the table WHEN IT BECOMES AN ISSUE - as soon as it starts to heat up, not when it is boiling over. Which is a bit unusual but not unheard of. Still, as the "coordinator" it should then have been you who speaks with the complaining players, the DM, and the offending player so that everyone knows what's going on and why. Without talking to everyone about it you're just letting the problem fester, probably in futile hope that it will just go away, and when it unsurprisingly doesn't resolve itself you find that you're in an even WORSE position to deal with a now escalated situation. COMMUNICATION. It isn't just a matter of telling everyone the date and start time for the game. SOMEBODY has to be willing and able to handle inevitable real-world people issues. all of which demonstrates the LACK of communication. With Flumph being oblivious (perhaps even deliberately) to criticism it should have been a red flag that direct and open communication was required. And don't get me started on alignment. Alignment behavior IN PARTICULAR is an issue which too frequently DEMANDS more communication between everyone at the table. And should have precipitated a conversation with the player immediately. Which should precipitate a conversation with the player immediately. Which should precipitate a conversation with the player immediately. Conversation IMMEDIATELY and BOOT on the 2nd offense. This, to my thinking, is blatantly intolerable. Even so simple a thing as, "I don't get your humor, you don't get my humor," can be enough to declare that someone just doesn't fit with the rest of the group. Again, somebody needs to be the personnel manager for the group. It shouldn't matter that you personally don't have a serious problem with the player. When any person at a game table has issues with any other then the real-world personal communication process ought to begin. [/QUOTE]
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