Voi_D_ragon
Explorer
It's hard enough to make a passable naval combat system.
It's basically impossible to make a passable naval combat system that is still recognizably D&D and is also close enough and simple enough to pick up that WotC would print it, seeing their "we want d&d to be accessible to new players and not scare them away with lots of different rules with very specific applications" design philosophy (which is fine and has worked very well for them).
(Un) fortunately, I am not WotC, and have none of their qualms making a system that you can slap onto the one they have created so I can scratch my age of sail naval battle itch.
This is very much a work in progress, but I'm hoping to at least gather some feedback here on how to word the rules as less of a clustermess and how to group them together in a way that makes more sense, since right now it seems to me like important rules that interact with each other consistently are explained too far apart. Also, any values you see will absolutely not be balanced right now.
Anyway, here's my take on writing some ship rules that loosely tie into 5e: Ship rules 4 Feedback
It's basically impossible to make a passable naval combat system that is still recognizably D&D and is also close enough and simple enough to pick up that WotC would print it, seeing their "we want d&d to be accessible to new players and not scare them away with lots of different rules with very specific applications" design philosophy (which is fine and has worked very well for them).
(Un) fortunately, I am not WotC, and have none of their qualms making a system that you can slap onto the one they have created so I can scratch my age of sail naval battle itch.
This is very much a work in progress, but I'm hoping to at least gather some feedback here on how to word the rules as less of a clustermess and how to group them together in a way that makes more sense, since right now it seems to me like important rules that interact with each other consistently are explained too far apart. Also, any values you see will absolutely not be balanced right now.
Anyway, here's my take on writing some ship rules that loosely tie into 5e: Ship rules 4 Feedback