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I flank myself! ...
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<blockquote data-quote="frankthedm" data-source="post: 21685" data-attributes="member: 1164"><p>The main problem is that 3e dropped facing in combat to save time and complexity. To compensate for this the flanking system was added to 3E so you could still wind up in a compromising situation in combat. So rogues and tactically minded fighters can benefit from positioning themselves properly. </p><p></p><p>My call would be that if you ignored an opponent you would be treated as almost helpless vs. that Foe [you don't threaten them, they can line up a shot to auto hit & crit you. They get +5 to hit you since you can't apply any Dex Vs them. And you might just as well be prone +4 more to hit. And I would let them hit specific parts of your body. [see dmg for those effects] I would say CDG but for my game that actualy takes a full round like casting a one round spell.</p><p></p><p>If the players think this is too harsh explain to them that flanking is just as part of 3e's combat system is as critical hits, charging, and rolling initiative are. </p><p></p><p>If the players want the joys of facing in combat then try to get some of the 3E playtest documents that had the old facing rules and try adding those to your game. Or adapt the 2.5E Players option; Combat and Tactics' facing rules. TBH they are't bad but the extra time for the complexity may not be worth it.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 21685, member: 1164"] The main problem is that 3e dropped facing in combat to save time and complexity. To compensate for this the flanking system was added to 3E so you could still wind up in a compromising situation in combat. So rogues and tactically minded fighters can benefit from positioning themselves properly. My call would be that if you ignored an opponent you would be treated as almost helpless vs. that Foe [you don't threaten them, they can line up a shot to auto hit & crit you. They get +5 to hit you since you can't apply any Dex Vs them. And you might just as well be prone +4 more to hit. And I would let them hit specific parts of your body. [see dmg for those effects] I would say CDG but for my game that actualy takes a full round like casting a one round spell. If the players think this is too harsh explain to them that flanking is just as part of 3e's combat system is as critical hits, charging, and rolling initiative are. If the players want the joys of facing in combat then try to get some of the 3E playtest documents that had the old facing rules and try adding those to your game. Or adapt the 2.5E Players option; Combat and Tactics' facing rules. TBH they are't bad but the extra time for the complexity may not be worth it. [/QUOTE]
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