In 45 years of gaming? More times than I care to remember…so to speak.Have you ever forgotten you had something in your inventory that would have been clutch had you just remembered to use it?
In 45 years of gaming? More times than I care to remember…so to speak.Have you ever forgotten you had something in your inventory that would have been clutch had you just remembered to use it?
Consumables can be really hard to manage! I find the trick is to not bother trying to find the “right moment” when I “really need it”. If I do that, I’ll always be thinking “what if I need it even more later?” And even if that perfect opportunity arises, chances are I’ll have forgotten it by then anyway. Instead, I look for any opportunity to use my consumables. Even if it’s not the best opportunity, at least I’ll have gotten some use out of it, which I won’t if I try to save it.
Doesn’t always work, but it does help.
It's like a recurring nightmare.Have you ever forgotten you had something in your inventory that would have been clutch had you just remembered to use it?
A painful lesson I've failed to learn over and over again. It cracked me up when I learned PF2 has a feat you can take that let's the DM just tell you when you're chasing a total red herring.![]()
Once, the player of a captured PC in my game remembered she had a Dimension Door device just after the party had gone to great lengths to rescue her from her prison cell....
Interestingly, I've known many DMs who, when players go THAT deep down the red herring rabbit hole, often change the story to make the red herring matter somewhat. Not enough to win the plot, but enough to make an impact....and if nobody has that feat, the DM isn't allowed to tell them?
I'll sometimes flesh out the red herring with a bit more plot of its own if that's what they're intent on following up, but it likely won't have much if anyhting to do with the original plot which will keep on truckin' in the background.Interestingly, I've known many DMs who, when players go THAT deep down the red herring rabbit hole, often change the story to make the red herring matter somewhat. Not enough to win the plot, but enough to make an impact.