I found a path

Argyle King

Legend
Some time ago, I had started a thread here on Enworld in which I asked questions about Pathfinder. It turned out -at that time- that I never did buy the game. I still appreciate the answers everyone gave; it was a very helpful, but -until yesterday- I had not actually played a full session of the game.

I am involved in several gaming groups. One of the face-to-face groups I participate in plays on Wednesdays. I recently wrapped up a game I was running, so it was time for somebody else to DM. One of the group had originally wanted to run a D&D 3rd Edition game. We had not played the game in a long time, but he had recently had a somewhat negative experience with 4th Edition and wanted a break from 4th. Unfortunately (or fortunately I guess,) he could not find his old 3rd Edition books. So it was that he decided to buy the Pathfinder Beginner's Box.

I was unsure what to expect going into the game. One of the things which had prevented me from buying material before was that I did not understand why I would buy a game which I already owned. I knew there had been changes made from 3.5 to PF, but I could not fully wrap my head around the concept of re-buying what I had thought be essentially the same game.

I was pleasantly surprised to find that my initial impression had been wrong. While the game was familiar enough that I easily got back in the saddle and started rolling dice, the changes which were made were significant enough to make me feel as though they were an improvement to the game. My experience with the PF Beginner's Box shifted my opinion of PF in a much more positive direction.

One thing which helped right away was feeling as though the PF boxed set was a better value when compared to price than the most recent D&D Red Box. (Note: that is in no way meant as an edition war comment; it's quite simply my sincere opinion.) I highly preferred the cardboard figures with standies over the D&D pogs. The flip mat was also a very nice product. However, if I really had to pick out one thing which made my experience worthwhile, it was the quality of the sample adventure. Perhaps that sounds silly, but I really felt as though I had a better sense of the game and the world the game takes place in when playing through the PF adventure. Aesthetic feel is subjective though, so, if I were to point to a more solid hook, it would be the ability to play until level 5.

For my character, I created a dwarven wizard who was part of the universalist school; his name is Thorgrin Spellhammer. My companions for the adventure would be Welf -the elven rogue, Xan Nightstalker -human fighter, and the pregen cleric which the DM ran as a DMPC since we only had 3 players.

The first encounter with the two goblins by the moss curtain did not last long; the party pretty easily defeated them. Next came the fountain. Following the fountain was another encounter with some goblins. We were later told by the DM that we could have tried diplomacy with the second set of goblins, but the racial prejudice of Thorgrin ran pretty deep, and Xan was not a fan of goblins either (especially since our home town of Sandpoint often had problems with them.) Due to poor rolling, the second goblin encounter was a little rougher, but we prevailed. There were other things we did during the adventure as well, but I don't want to put too many spoilers in this post.

I had a really good time playing the game. The other players did as well, and the guy who purchased the boxed set seemed happy as well. The group has discussed picking up more Pathfinder material. The game is not perfect, and I did notice a few of the old 3.5 problems peeking through during one or two situations, but -overall- I feel PF is an improvement over 3rd Edition. Enough that I would feel comfortable buying products in the future. I am familiar with some of the adventures because I had bought a few to run under other rules systems, but I have not yet purchased the PF rules. The experience I had yesterday might change that.

I did notice a few things though. In particular, I could not find how opportunity attacks work in PF. Were they removed from the game or does the boxed set omit them to make a beginning experience go smoother?

Also, there were a few times when creating my wizard character in which it said to add my 'INT' to a value. It seemed reasonable to assume what was meant was my INT modifier, but I was not entirely sure. That could have been made cleared in the beginner box. My assumption came from having previous experience with the game PF is based on; if someone were completely new to rpgs and PF, I think it would be confusing.
 

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Well for your first question no AoO Was not removed from PF. For the second question I will assume they were not mentioned because there is an option not to play with them to increase game speed and make things easier to start with. In a basket you get AoO's when you move THROUGH a threatened square or do things like cast spells in melee.Here is a more thorough explanation. This site is a great way to get information on the fly. Of course I encourage you to still buy the material to support paizo :). I hope some of this help.I cant seem to get the link to work right so just copy paste it without the http part :P sorry http://www.d20pfsrd.com/gamemastering/combat#TOC-Attacks-of-Opportunity
 
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Glad you liked the Pathfinder box!

As to your second question, yes, "add your INT" would always mean your Intelligence modifier. I can't think of any situation in which you add your ability score, rather than the modifier, to a roll.
 

What Fooly_Cooly said is correct. The AoO were removed from the Beginner Box intentionally. They are included in the full version of the Pathfinder rule system.

As for the INT question, that is actually addressed in the Hero's Handbook when they explain how to create a character. They note that showing the abbreviated names of the attributes, it is meant to be a short-hand form of saying that ability's modifier (if you have the book, look at section 5b on page 13).

Hope that helps and I'm glad you had fun playing the adventure.
 
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Oh...Oops. I realized I actually skipped his question and kept babling on about AoO. My bad. But yeah it is short hand for using that abilities modifier. Hope you continue to play PF and enjoy it :).
 

Thanks for the help. I probably just missed the part where it said to only use modifiers. That was my assumption anyway since that was how 3.5 worked. More than likely I missed the information. I was sharing the book with other people, so I tried to quickly skim it and make my character quickly.

As of right now, the group is planning on getting more material. The first step will probably be the Core Rulebook. We've talked about trying to get by with one of the 3.5 monster manuals until we also pick up a Bestiary. While the Bestiary would be preferable, we're curious to see how well the idea of being able to still use 3.5 books works in practice.

How does multiclassing work in Pathfinder? Is it the same as 3.5?

Also, one of my favorite optional rules from 3.5's Unearthed Arcana was fractional base saves. It was a very minor change to the math of the game, but it (in my experience) solved the problem that 3.5's multiclassing had where characters could potentially end up with very lopsided saves after multiclassing. Have any of you tried using that with Pathfinder?

Once more options are available, I may ask the guy running the game if I can make a new character or re-make Thorgrin. While I am enjoying the game, and I even enjoy the little bit of a personality I have for the character, I think I might do things differently if I had other choices.
 

I believe multi classing is different in the fact that there are no real penalties to it. You simply stop progression in your first class. The only drawback I can think of is you stop getting your favored class bonus. You pick wich class is is your favored class at char creation then whenever you gain a lvl in it you gain either +1 skill point or +1 hit point.(And a few other possible bonuses based on race). But yeah your saves might seem a little wonky but not overly so in my opinion.Oh and half elves get 2 favored classes. If your really thinking about multi classing.
 

Thats great you liked it. One of the things piazo does very well is modules/ and adventure paths. I play pathfinder mostly, not because i think its a superior RPG but because they have superior support products (although as an RPG it works pretty well).
 

I think the most important factor of multiclassing in Pathfinder is that unless you plan on a particular theme, like a warrior who dabbled in magic, the classes are designed to have fewer "dead levels". I.e. you gain something cool everytime you level up. See the difference between a 3.5 sorcerer and a Pathfinder sorcerer for what I mean.
 

Multiclassing is pretty much the same as in 3.x.
The only difference I can think of is that there are no penalties for having classes at widely different levels (iirc there used to be an xp penalty in 3.x)

Multiclassing can be less attractive in Pathfinder though because
a) the classes get more consistent benefits from staying in a class and most of them have more benefits from higher levels
b) favoured class bonuses. A character can pick a class and get either
i) a bonus hit point
or ii) a bonus skill point
for each level they take in that class
generally if you multiclass you lose that (half elves can pick 2 classes, humans can pick a feat which gives a second one)

So you're giving up more to multi-class.

There are no fractional saves but (iirc) the prestige classes don't have the +2 and first level for good saves.
 

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