I found a path

If you use fractional saves you should also use fractional BAB. Multiclassing medium BAB classes kills your BAB to a ridiculous degree.

True multiclassing (having 2 or 3 classes roughly even in levels) is extremely suboptimal in PF, due to how much stuff is class level based now. Dipping (only a few levels into a class to cherry pick nice stuff) can still work but even at its best is still a mixed bag, and in many cases is still inferior to straight classing.

Of course, casters were apt to straight class in 3E anyway (until the glut of full CL prestige classes with plainly better features started appearing in droves), so making multiclassing subpar mostly just nerfed the non-casters. But, no need to start that argument here...
 

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One thing which helped right away was feeling as though the PF boxed set was a better value when compared to price than the most recent D&D Red Box. (Note: that is in no way meant as an edition war comment; it's quite simply my sincere opinion.) I highly preferred the cardboard figures with standies over the D&D pogs. The flip mat was also a very nice product ... if I were to point to a more solid hook, it would be the ability to play until level 5.

Completely agree. The red box had alot of potential due to the obvious nostalgia, but I feel they dropped the ball on that one. I liked the rest of the essentials line, but the red box was a pretty big misstep if you ask me. It also had some pretty big rules discrepencies between the itself and the rest of the Essentials line.

However, the Beginners Box was amazing. Right from picking it up you could feel the value in it, it is packed with tons of good quality stuff and the books inside are great introductories to the game. I also find it is a great product for a PF player who wants to try their hand at DMing for the first time. I think the cardboard pawns were a stroke of genius and the pre-gen portfolios really helped teach a newbie the game as well as pack in the flavour. It really is the royal treatment as far as beginners sets go.

If you were happy with the BB, then you shouldnt have any reservations about picking up the PF core rulebook and future supplements if you so desire - the Advanced Players Guide is a hearty recomendation as well as the Bestiary. You'll have enough for a long time with just those books, but if you want to expand further, or get some great adventures yuo should check out their Campaign Setting line, Player Companion Line and certainly the Adventure Path line (a subscribtion to the AP line is a good idea if you enjoy their AP's). All that stuff is optional, and quite a bit of it is heavily Golarion specific, but if your into it, there is alot of stuff you can pick and choose from should you feel the urge. You wont feel like you are just re-buying you're 3.5 stuff again, paizo has done alot to really make this game their own.
 


The group now has the Core Rulebook and Bestiary.

One thing we quickly realized was that the Beginner Box character sheets lack some of the info a full character needs, but we're otherwise still feeling good about the game.

I recently made a successful search check and discovered that the WoTC site still has the free D&D 3.5 adventures available. They can be found here: Original Adventures

How difficult would it be to use some of those with Pathfinder? Thus far I've noticed that PF PCs tend to be slightly stronger than 3.5 PCs, so my initial thought was just to shift everything one level if I wanted to run it as is. For example, Something's Cooking is a 2nd level adventure; I was thinking maybe starting it toward the end of 1st would be alright for a quick and dirty conversion.

Thoughts? Advice?
 


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