I got Races of the Wild, you got the questions

KaeYoss said:
Mystic Theurge-like class, but for arcanists and druids. Most noteworthy prerequsiste is the BAB +4, which means that they need more than 3 levels of each wizard and druid.

They get the medim BAB, strong will saves, and a couple of abilities (and +1/+1 spellcasting): They can ignore spell failure in "druid armor", retain wild shape, their animal companion becomes their familiar (the old familiar is dismissed without XP penalty) And can channel spells through animals or plants (no plant creatures, only trees and the like) they have touched, a couple of times per day.
Restricted to elves?
 

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icedrake said:
Could you please describing the halfling substuition levels and PrC?

Halflings Druid - they get another set of spontaneous casting spells (not just a lot of animals), a special link to his animal companion that grants him bonuses to use it as a mount, and undersized wild shape (everything one size smaller, but they get to use it more often)
Halfling Monk - only d6, but more skill points; gets skirmish (as the scout ability - extra damage and AC when moving 10+ feet in the round); weapon finesse instead of normal 2nd-lv bnus feat, and size matters not (bonuses to grapple and stunning fist dc against monsters 2+ size categories bigger
Halfling Barbarian - of course not! It's rogue. They can get ranged SA twice (each time they get an additional 1d6 for ranged SA but 1d6 less for melee); thief's luck (reroll some ref saves), and sniping mastery as special ability at level 10 (use sniping with -10 and as free action)


Luckstealer: Halfling gambler and spellcaster that gets luck-related abilities including good luck for you and bad luck for enemies. can be entered at 7th, and has 7/10 spellcasting levels. The DC 20 Lore check is "A luckstealer can steal people's luck - it's a sort of curse - but the effects don't last very long. Almost all of them used to be sorcerers"

Whisperknife: Rogue-like halflings who take vengeance against those who wronged the halflings. Again, the lore check, dc 15: "These so-called assassins are known as whisper-knives. Some are actually assassins, and they kill for money, Most are secret defenders of the halfling race, stealthy and ruthless blademasters who use their martial skills to make other fok answer for injuries they do to halflings. Not every halfling caravan or settlement is watched over by a whisperknife, but you never know which ones are."

Antara said:
Any details about that sky domain? Mainly it's granted power and low-level spells.

Sky domain: Better fly/glide speed, spot as class skill.
You get Raptor's sight, summon dire hawk, enduring flight, aerial alacrity, control winds, wind walk, reverse gravity, mastery of the sky and summon devoted roc (many of these are new spells)

Whizbang Dustyboots said:
Restricted to elves?

No, the arcane hierophant is only restricted in alignment (non-lawful)
 

I believe the designer interview mentioned a feat called Flick of the Wrist. Is this the same as the FotW feat in CW (Quick Draw as a prereq., catch an opponent flat-footed once/combat)?
 

Please tell me there's nothing in there about elves being immortal, or heading off to some otherwise-unfindable land when they reach Venerable age. :D
 

KaeYoss said:
Yes this time: Scy Domain, for raptorans.



Should be the "killoren", a newly risen race of fey who combine nature's patience and power with humanoid ambition bound to nature itself.

They are a ecl+0 fey race who cannot wield cold iron weapons without getting a penalty on attack solls. Their most salient ability is Manifest Nature's Might, with which they can take on one of three aspects and gain certain bonuses and abilities (and even their physical appearance changes. the aspects are ancient, destroyer and hunter.



Yes, it seems that way.



Mystic Theurge-like class, but for arcanists and druids. Most noteworthy prerequsiste is the BAB +4, which means that they need more than 3 levels of each wizard and druid.

They get the medim BAB, strong will saves, and a couple of abilities (and +1/+1 spellcasting): They can ignore spell failure in "druid armor", retain wild shape, their animal companion becomes their familiar (the old familiar is dismissed without XP penalty) And can channel spells through animals or plants (no plant creatures, only trees and the like) they have touched, a couple of times per day.



I won't reprint the whole entry of course, but some salient points: They're fast, with +4 dex, +2 cha, some other abilities, and have LA +1. Ithink they're quite strong for their LA, but not necessarily too strong (an aasimar has less LA, but gets resistances and the native outsider treatment)


Does the druid hierophant class continue to advance in wild shape? Sorry if the question is repetitive, I wasn't quite sure.

Banshee
 

KaeYoss said:
...stuff about elven knights...

Anything for inspiration for those of us looking for a light-armored elven knight? I've been looking for/working on a PrC that's something more in the Swashbuckler/Dervish/Bladesinger category.
 


Snapdragyn said:
I believe the designer interview mentioned a feat called Flick of the Wrist. Is this the same as the FotW feat in CW (Quick Draw as a prereq., catch an opponent flat-footed once/combat)?

It's the very same.

kenobi65 said:
Please tell me there's nothing in there about elves being immortal, or heading off to some otherwise-unfindable land when they reach Venerable age. :D

In fact, elves have now no maximum age. They are immune to disease and poison, and get +2 to every ability score.

Just kidding.

They say that elves do age, but it is not apparent, nor is it accompanied by the pain, difficulty, or sickness other races suffer when they age. They seem ageless to nonelves. But they're not, and they know it. Elves won't try to get a "second spring" or something, when they grow too weak to be a good warrior, they stop being a warrior, instead becoming an instructor, for example.

The mystical journey to their fabled homeland of Arvandor still exists, but it is not a mystical one but a very real one, as some elves go planewalking in search of the home plane of their gods. Most elves live out the final years of their live in the company of family and friends, though.

Banshee16 said:
Does the druid hierophant class continue to advance in wild shape? Sorry if the question is repetitive, I wasn't quite sure.

Yes, the arcane hierophant adds his class levels to his druid levels to determine his wildshape ability (though if he didn't have it before - such as qualifying as high-level ranger instead of druid - they don't receive it)

Mercule said:
Anything for inspiration for those of us looking for a light-armored elven knight? I've been looking for/working on a PrC that's something more in the Swashbuckler/Dervish/Bladesinger category.

Not really. We do have the bladesinger already, though. That's as much elven knight with light armor as it will get.

ohGr said:
Have they finally made a feat that allows non-druids/rangers to get an animal companion?

No. If you want an animal companion, you have to become a druid or ranger. Or you just train an animal...
 

ohGr said:
Have they finally made a feat that allows non-druids/rangers to get an animal companion?
:\

That would kinda nerf one of the important abilities of the druid or ranger. IMHO as a general design principle it's not a good idea to make feats open to anyone out of class abilities as it reduces the significance of that ability to the class.

Besides, anyone can invest ranks in Handle Animal, so you can have a pet if you want one already.

Thanks for the description, KaeYoss - I didn't plan on even looking inside this book, and now I may end up buying it.
 


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