I got to play d20 "A Game of Thrones" this weekend.


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I'd like to add that I am very jealous as I wait for my signed copy. And doubly so, having also seen the thread on RPG.net. But, thanks for the preview, Theron. From the sound of things, my money is well spent.

Now I just have to find time to run it, as I've got to balance time for it with an Iron Heroes game.
 

I do not think anyone will be disappointed with this book. The guys at GOO & others like Jason have done a wonderful job modifing the D20 mecanics to fit the AGoT setting. But this game will be much more than roleplaying game but a great source book besides. I know the price is high but it wieghs in at 576 pages! It covers everything you need. Thanks for info Theron. Maester Luwin
 
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Jealous.

I'm checking Gmail about every fifteen minutes hoping my download info will turn up, even though I suspect it won't be until tomorrow.

I have no life.
 


Doug Justice said:
I have it as well. I'll answer questions if I can.

How does the defense roll work? Is this like an active parry or something?

Does it reveal what the Others are? What about Wargs? Or those shaper shifter assassin guys? I know that they're revealing things in one hardcover per novel or something like that, but I can't recall in which novel they appeared. I know the Others are in the first novel, but not sure about the others.

I'm looking forward to this book the more I hear about it. Seems to fix many of my beefs with the current system.

Probably more importantly, do the enhanced mechanics such as defense rolls and shock scores and things like this significantly slow down play?

Banshee
 

Hey Banshee 16! The Others are described / stated out but origins remain a mystery. Wargs are handled by Legendary feats (so DM's can use them or not as they like) & if people like how it was handled with the Stark children they will not be disappointed. The assassins were not covered.

Shock value is just half of your Con so it is easily handled. The denfense roll does add one more roll but does not really slow down combat IMHO & helps keep the players in the game (as they can now dodge/ parry in coming attacks). This game is really awsome & really has stayed true to the books! Thanks Maester Luwin
 

Banshee16 said:
How does the defense roll work? Is this like an active parry or something?

Does it reveal what the Others are? What about Wargs? Or those shaper shifter assassin guys? I know that they're revealing things in one hardcover per novel or something like that, but I can't recall in which novel they appeared. I know the Others are in the first novel, but not sure about the others.

I'm looking forward to this book the more I hear about it. Seems to fix many of my beefs with the current system.

Probably more importantly, do the enhanced mechanics such as defense rolls and shock scores and things like this significantly slow down play?

Banshee

I have ran several combat sessions and the play isn't slower than D&D. Like Maester Luwin said, it does add an extra roll, but since Attacks of Opp. are no longer used it actually went quicker for my group.

Combat can be deadly but lots of fun! There are several options to customize your character (feats that let you add various stat mods to attack or defense). You also have combat options that aren't in D&D. These may take some getting used to, but boy are they worth it.
 

Doug Justice said:
I have ran several combat sessions and the play isn't slower than D&D. Like Maester Luwin said, it does add an extra roll, but since Attacks of Opp. are no longer used it actually went quicker for my group.

Combat can be deadly but lots of fun! There are several options to customize your character (feats that let you add various stat mods to attack or defense). You also have combat options that aren't in D&D. These may take some getting used to, but boy are they worth it.

These last two responses sound very cool. The idea of a defense roll makes sense to me. I'd prefer some form of defense roll and lower hp, than higher hp, and ACs that are purely based on your equipment. I'm sure plenty of gamers have fenced, and your ability to block with your blade is of huge importance. D&D never really seemed to simulate that. Some games, like Swashbuckling Adventures, have had options to deal with that, and it's nice to see Guardians of Order do the same.

I'm almost getting the feeling that either the Others, or the old ones or something will be some form of elf-like race. There was a reference in book#2 or #3 to a really short woman in a grove who may not have been human.

What about magic? I've heard it's feat-based.

Does armor give DR or is it just an AC modifier?

Is there a noble core class?

What about critical hits with major effects, like in the Black Company Campaign Setting or Swashbuckling Adventures etc.?

Banshee
 

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