Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
I guess this could be general rpg ,but Im playing 5e so... let's do something constructive. Let's build a world. Post a location.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ccs" data-source="post: 7271742" data-attributes="member: 6803664"><p>The Plateau.</p><p>An immense area (roughly the size of Montana {USA state} - so about 147,164 sq miles +/-) of self sufficient, fertile plains/grassland located slightly NE of being the center of the continent known as The Plateau.</p><p>The Plateau sits atop rocky cliff walls that rise vertically (or near enough) for nearly a mile. A bit higher in some places.</p><p>Access to & from is controlled by several things:</p><p><strong>1)</strong> Some kind of magic anti-fly/anti-magical transport effect that extends out about 1/4 of a mile and only effects those <em>not</em> born on the Plateau. No natural flight, no mechanical flight, no magical flight, no teleporting, plane-shifting, etc. Those born on the Plateau are not so restricted.</p><p><strong>2)</strong> The Ports. 4 immense elevator systems, constructed equidistance at the compass points. N, E, S, W. Each elevator is surrounded, above & below, by large trade towns.</p><p><strong>3)</strong> The Curse. Natives of The Plateau can come & go as they please. All others who set foot upon the summit find themselves magically bound to stay.</p><p><strong>4)</strong> There are zero trails/stair-cases/ramps/etc - obvious or secret - carved into the cliff walls. Those who've tried to make such things have discovered that the cliff face simply absorbs them.</p><p>All of this has made it virtually impossible for hostile forces to invade to Plateau.</p><p></p><p>Most of The Plateaus population consists of nomadic, horse based, nomads. Only a tiny % hail from the Ports. The vast majority of the population is human. </p><p></p><p>The Plateaus chief export, & the entire reason for the elevator system, is exceptionally fine horses. Other exports include gems & several unique grains. </p><p>Oh, and barbaric young adventurers. See, each year, each clan sends roughly 1/2 its young adults (age 17-20) down to the lands below. They have 5 years to do as they will & then return home with a mate (who of course will never be able to leave).</p><p>This A) keeps the populations in check since many never return for whatever reason, B) keeps the clans from becoming inbred thanks to those who do return.</p><p>This practice is less common amongst those living in the ports.</p><p></p><p>How to get to The Plateau? </p><p>Several days to weeks of overland travel depending upon how far away you start. </p><p>Possibly flying (natural/mechanical/magical) or some sort of transportation magic. This won't get you onto the Plateau itself, but you can get to within a 1/4 mile of an elevator.</p></blockquote><p></p>
[QUOTE="ccs, post: 7271742, member: 6803664"] The Plateau. An immense area (roughly the size of Montana {USA state} - so about 147,164 sq miles +/-) of self sufficient, fertile plains/grassland located slightly NE of being the center of the continent known as The Plateau. The Plateau sits atop rocky cliff walls that rise vertically (or near enough) for nearly a mile. A bit higher in some places. Access to & from is controlled by several things: [B]1)[/B] Some kind of magic anti-fly/anti-magical transport effect that extends out about 1/4 of a mile and only effects those [I]not[/I] born on the Plateau. No natural flight, no mechanical flight, no magical flight, no teleporting, plane-shifting, etc. Those born on the Plateau are not so restricted. [B]2)[/B] The Ports. 4 immense elevator systems, constructed equidistance at the compass points. N, E, S, W. Each elevator is surrounded, above & below, by large trade towns. [B]3)[/B] The Curse. Natives of The Plateau can come & go as they please. All others who set foot upon the summit find themselves magically bound to stay. [B]4)[/B] There are zero trails/stair-cases/ramps/etc - obvious or secret - carved into the cliff walls. Those who've tried to make such things have discovered that the cliff face simply absorbs them. All of this has made it virtually impossible for hostile forces to invade to Plateau. Most of The Plateaus population consists of nomadic, horse based, nomads. Only a tiny % hail from the Ports. The vast majority of the population is human. The Plateaus chief export, & the entire reason for the elevator system, is exceptionally fine horses. Other exports include gems & several unique grains. Oh, and barbaric young adventurers. See, each year, each clan sends roughly 1/2 its young adults (age 17-20) down to the lands below. They have 5 years to do as they will & then return home with a mate (who of course will never be able to leave). This A) keeps the populations in check since many never return for whatever reason, B) keeps the clans from becoming inbred thanks to those who do return. This practice is less common amongst those living in the ports. How to get to The Plateau? Several days to weeks of overland travel depending upon how far away you start. Possibly flying (natural/mechanical/magical) or some sort of transportation magic. This won't get you onto the Plateau itself, but you can get to within a 1/4 mile of an elevator. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I guess this could be general rpg ,but Im playing 5e so... let's do something constructive. Let's build a world. Post a location.
Top