Brother MacLaren
Explorer
Take a level of Dread Pirate. In the errata, the 1st-level ability is "pwnzor teh_ninjas at will".2) Exterminate all ninjas. Impossible for fighters due to poor spot skills.
Take a level of Dread Pirate. In the errata, the 1st-level ability is "pwnzor teh_ninjas at will".2) Exterminate all ninjas. Impossible for fighters due to poor spot skills.
What about knives?
And, much more importantly, what about the mage who knows Fireball? Do they make him check his brain at the gates?
As for fighting off the whole town, if they're gonna string you up for defending yourself, destroying them is not an evil act. Did I mention Fireball?
Now, in modern law, one who commits murder may argue self defense before a jury. And if there were juries in my campaign settings, that might be a viable defense for breaking the law. At best you get to argue self defense before a council of town elders in my settings (usually, your fate is decided by a single man, such as a Sheriff ).
And remember, its always LOT easier to argue self-defense if you use a handgun (Magic Missile) as opposed to a truckload of dynamite (Maximized Empowered Fireball with Admixed Acid).
Actually, limiting spellcasters would be easy. How many take Eschew Materials? ;p Or hell, just take out Eschew Materials altogether.
Step 1: Take plate armour off Fighter.In such a city, casters without a Writ or badge would be forced to wear a special armband or tabard while in the city...
Or perhaps they make certain you take an alchemical substance that dulls your arcane potential.

Step 1: Take plate armour off Fighter.
Step 2: Put it on Wizard.
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(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.