Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
I hate cross class skills....
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aussiegamer" data-source="post: 3624615" data-attributes="member: 19601"><p>1: I changed that idea after the 1st reply. </p><p></p><p>There is no limit to the number of skills a character can have a rank in.</p><p></p><p>2: Int based skills are still Int based skills.</p><p></p><p>I never said i was changing the skill base mods, only the way the number of free skills (attempts) that a character has, as you need to be able to put the knowledge into [practice and thats what wisdom is.</p><p></p><p>So I mix Wis and Int for number of free skills, and not just have Int.</p><p></p><p>3: Yes skill ranks for all skills will have a artifical ceiling.</p><p></p><p>Why should a INT 3 humaniod be able to treat injury at 25 ranks? Surely they don't have tha capacity to learn it to that level.</p><p></p><p>I have a modifier for my class of physical skills of -10, so even the least learned will be able to get quite high ranks in that.</p><p></p><p>Not the same as cross class as it still allows them to get some lower ranks in most skills.</p><p></p><p>So:</p><p>No no double penalty to Int based skills exists.</p><p></p><p></p><p></p><p>Designing my own thanks</p><p></p><p></p><p></p><p></p><p>Thats the idea for my system</p><p></p><p>No real classes or advanced classes.</p><p></p><p>you design your own PC the way you want it to be.</p><p></p><p>Instead of taking silly secondary classes and end up being the master of nothing as most are forced to become, you can make you character the way you want.</p><p></p><p></p><p>Remember you have to have a success to attempt a rank in that skill. So if you don't use the skill you don't get a free attempt. No practice no improvement....just like life.</p><p></p><p><strong>Abuse?</strong></p><p>Hum I don't see that...I see the ability to make your character in a more flexiable fashion.</p><p></p><p>Considering I have </p><p>11 physical skills</p><p>24 basic skills</p><p>16 Military/ Covert skills</p><p>12 Intermediate skills</p><p>8 advanced skills</p><p></p><p>and that does not include the multiple skills under the one craft etc skill. So seperate ones.</p><p></p><p>Then you going to be hard pressed to abuse the system...you still end up really specialising in an area or you'll be no good really.</p><p></p><p>So yer you might have stealth (hide and move silent have been combined) and some computer stuff...but your not going to be a good fighter as they are skills as well, or be able to wear many differing armours, skill again.</p><p></p><p>I swapped feats for skills...this allows for a weapon use to clear a weapon etc (I also give bonuses for every 5th rank in that weapon or amrour type)</p><p></p><p></p><p></p><p>yer you might but if you never succeed you never understand what you are doing wrong.</p><p></p><p>A success is much better than a failure to teach. But yes a failure is helpful...I just don't want to overload the system with 1/2 points for failures etc.</p><p></p><p>So for me a success means you learnt something new and thus can attempt to improve the skill.</p><p></p><p><strong>hard to stat out:</strong></p><p>Ruling that you did have a success with that skill and thus can attempt any skill to improve it.</p><p></p><p>But yes as its a check then every single check would need to be done.....humm</p><p></p><p>and since Smart get 1d12+ LM then that could be, at 10th, an average of nearly 100.</p><p></p><p>I am sort of against a straight % roll for successful attempts. Maybe a single check and that the limit of the upper allowed????</p><p></p><p>Thoughts on say a easier way keeping the principle in place????</p></blockquote><p></p>
[QUOTE="Aussiegamer, post: 3624615, member: 19601"] 1: I changed that idea after the 1st reply. There is no limit to the number of skills a character can have a rank in. 2: Int based skills are still Int based skills. I never said i was changing the skill base mods, only the way the number of free skills (attempts) that a character has, as you need to be able to put the knowledge into [practice and thats what wisdom is. So I mix Wis and Int for number of free skills, and not just have Int. 3: Yes skill ranks for all skills will have a artifical ceiling. Why should a INT 3 humaniod be able to treat injury at 25 ranks? Surely they don't have tha capacity to learn it to that level. I have a modifier for my class of physical skills of -10, so even the least learned will be able to get quite high ranks in that. Not the same as cross class as it still allows them to get some lower ranks in most skills. So: No no double penalty to Int based skills exists. Designing my own thanks Thats the idea for my system No real classes or advanced classes. you design your own PC the way you want it to be. Instead of taking silly secondary classes and end up being the master of nothing as most are forced to become, you can make you character the way you want. Remember you have to have a success to attempt a rank in that skill. So if you don't use the skill you don't get a free attempt. No practice no improvement....just like life. [B]Abuse?[/B] Hum I don't see that...I see the ability to make your character in a more flexiable fashion. Considering I have 11 physical skills 24 basic skills 16 Military/ Covert skills 12 Intermediate skills 8 advanced skills and that does not include the multiple skills under the one craft etc skill. So seperate ones. Then you going to be hard pressed to abuse the system...you still end up really specialising in an area or you'll be no good really. So yer you might have stealth (hide and move silent have been combined) and some computer stuff...but your not going to be a good fighter as they are skills as well, or be able to wear many differing armours, skill again. I swapped feats for skills...this allows for a weapon use to clear a weapon etc (I also give bonuses for every 5th rank in that weapon or amrour type) yer you might but if you never succeed you never understand what you are doing wrong. A success is much better than a failure to teach. But yes a failure is helpful...I just don't want to overload the system with 1/2 points for failures etc. So for me a success means you learnt something new and thus can attempt to improve the skill. [B]hard to stat out:[/B] Ruling that you did have a success with that skill and thus can attempt any skill to improve it. But yes as its a check then every single check would need to be done.....humm and since Smart get 1d12+ LM then that could be, at 10th, an average of nearly 100. I am sort of against a straight % roll for successful attempts. Maybe a single check and that the limit of the upper allowed???? Thoughts on say a easier way keeping the principle in place???? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I hate cross class skills....
Top