Aussiegamer
First Post
I dislike the cross class idea for games like d20 m and D&D. I don't want to use skill sets or areas or such that I have seen in other systems either. I like the idea to select on a free base type set up, with a few restrictions.
so this is my idea
Basics:
LM = learning mod (average of mods for INT and WIS)
Skill pool size is: 5 + LM (min 1)
This number is up for grabs, I would need to do some more looking here
Start:
start skill pool is set during starting occupation stage prior to 1st level.
During starting occupation you can assign the limit of the pool size. Up to max of 3 or 5 for specialised
To add to skills in pool:
Learning check using LM as the modifier
DC: 15 + 2 per skill above pool maximum.
Now to increase your ranks in the skill
DC: 5 + 1 per rank trying to obtain.
Mods will be added for type (I have 4 types)
How to assign:
Players have an amount of attempts for free at each level, which added to the total amount left. So no losing them at a new level.
Though if they are lost, then it would mean the players try harder to use skills during the adventure.
You can only attempt to add a new skill or rank (up to the skill maximum) if you have been successful with that skill. (GM call)
Gaining above the free attempts:
I also will be allowing more checks BUT they must go to a external palce like a gym or uni or such...
Once learnt:
Once they character know the new skill it is treated as part of the pool, so not harder to leanr new ranks or such.
thoughts?
I know its a bit vague right now, just trying to get the idea right.
so this is my idea
Basics:
LM = learning mod (average of mods for INT and WIS)
Skill pool size is: 5 + LM (min 1)
This number is up for grabs, I would need to do some more looking here
Start:
start skill pool is set during starting occupation stage prior to 1st level.
During starting occupation you can assign the limit of the pool size. Up to max of 3 or 5 for specialised
To add to skills in pool:
Learning check using LM as the modifier
DC: 15 + 2 per skill above pool maximum.
Now to increase your ranks in the skill
DC: 5 + 1 per rank trying to obtain.
Mods will be added for type (I have 4 types)
How to assign:
Players have an amount of attempts for free at each level, which added to the total amount left. So no losing them at a new level.
Though if they are lost, then it would mean the players try harder to use skills during the adventure.
You can only attempt to add a new skill or rank (up to the skill maximum) if you have been successful with that skill. (GM call)
Gaining above the free attempts:
I also will be allowing more checks BUT they must go to a external palce like a gym or uni or such...
Once learnt:
Once they character know the new skill it is treated as part of the pool, so not harder to leanr new ranks or such.
thoughts?
I know its a bit vague right now, just trying to get the idea right.