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I hate cross class skills....
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<blockquote data-quote="Aussiegamer" data-source="post: 3624837" data-attributes="member: 19601"><p>It is a discussion and I try to listen to all sides.</p><p></p><p>I can see its not for you...just as cross class are not for me. Not everyone likes a systems rules...thats why we have HR <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p></p><p>and yes using a more complex system you need to put more effort into it. I found the same thing when my PCs made their characters the first time, but they got the hang of it.</p><p></p><p>Like all systems you need to get used to it and adapt your play to it. PC design is not the same for all games.</p><p></p><p></p><p></p><p>forcing players to make "this choice" or nothing is not really a choice is it.</p><p></p><p>Yes D&D makes for a simple system to build a PC, but it is too restrictive for me and does not allow for enough flex...just look at all the new core and PrCs....</p><p></p><p></p><p>NOTE:</p><p></p><p>The players seemed to enjoy the newer system and they got more into the role play as they tried to use their skills more, both for increasing their skills and for the xp.</p><p></p><p>I use a system that rewards skill use and ideas over combat. You get some for combat but you'll get more for the skills you use in that combat.</p></blockquote><p></p>
[QUOTE="Aussiegamer, post: 3624837, member: 19601"] It is a discussion and I try to listen to all sides. I can see its not for you...just as cross class are not for me. Not everyone likes a systems rules...thats why we have HR :D and yes using a more complex system you need to put more effort into it. I found the same thing when my PCs made their characters the first time, but they got the hang of it. Like all systems you need to get used to it and adapt your play to it. PC design is not the same for all games. forcing players to make "this choice" or nothing is not really a choice is it. Yes D&D makes for a simple system to build a PC, but it is too restrictive for me and does not allow for enough flex...just look at all the new core and PrCs.... NOTE: The players seemed to enjoy the newer system and they got more into the role play as they tried to use their skills more, both for increasing their skills and for the xp. I use a system that rewards skill use and ideas over combat. You get some for combat but you'll get more for the skills you use in that combat. [/QUOTE]
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I hate cross class skills....
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