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I hate cross class skills....
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<blockquote data-quote="Aussiegamer" data-source="post: 3624863" data-attributes="member: 19601"><p style="text-align: center">fresh post with changes</p><p></p><p></p><p><strong>Basics:</strong></p><p>LM = learning mod (average of mods for INT and WIS, rounded down)</p><p></p><p></p><p><strong>Start:</strong></p><p>During starting occupation you can assign the limit of the available skills up to max of 3 or 5 for specialised without a check.</p><p></p><p></p><p><strong>To add to ranks skills:</strong></p><p>Learning check using LM as the modifier for the check</p><p></p><p></p><p>Increase the ranks in the skill</p><p></p><p>DC: 5 + 1 per rank trying to obtain.</p><p></p><p>Mods:</p><p>Untrained: + 5 DC</p><p></p><p>Skills:</p><p>Physical: -5 DC </p><p>Military/ covert skills and basic: +5 DC</p><p>Intermediate: +5 DC</p><p>Advanced: +10 DC</p><p></p><p><em>I can see some feats for broad based mods +1, area specific +2 and skill specific +4 being made by me as well.</em></p><p></p><p></p><p></p><p><strong>How to assign:</strong></p><p>Players have an amount of attempts for free at each level, which are lost if unused before leveling.</p><p></p><p><em>(yes GM could allow a last burst of attempts before the level die is rolled)</em></p><p></p><p><strong>High end creation:</strong></p><p>A single roll can be used to set the upper limit available for each level, all attempts are successful, or individual checks for each check with a chance of failure can be done.</p><p></p><p>You can only attempt to add a new skill or rank (up to the skill maximum) if you have been successful with that skill. (GM call)</p><p></p><p></p><p><strong>Gaining above the free attempts:</strong></p><p>I also will be allowing more checks BUT they must go to a external palce like a gym or uni or such...</p></blockquote><p></p>
[QUOTE="Aussiegamer, post: 3624863, member: 19601"] [CENTER]fresh post with changes[/CENTER] [b]Basics:[/b] LM = learning mod (average of mods for INT and WIS, rounded down) [b]Start:[/b] During starting occupation you can assign the limit of the available skills up to max of 3 or 5 for specialised without a check. [b]To add to ranks skills:[/b] Learning check using LM as the modifier for the check Increase the ranks in the skill DC: 5 + 1 per rank trying to obtain. Mods: Untrained: + 5 DC Skills: Physical: -5 DC Military/ covert skills and basic: +5 DC Intermediate: +5 DC Advanced: +10 DC [I]I can see some feats for broad based mods +1, area specific +2 and skill specific +4 being made by me as well.[/I] [b]How to assign:[/b] Players have an amount of attempts for free at each level, which are lost if unused before leveling. [I](yes GM could allow a last burst of attempts before the level die is rolled)[/I] [B]High end creation:[/B] A single roll can be used to set the upper limit available for each level, all attempts are successful, or individual checks for each check with a chance of failure can be done. You can only attempt to add a new skill or rank (up to the skill maximum) if you have been successful with that skill. (GM call) [b]Gaining above the free attempts:[/b] I also will be allowing more checks BUT they must go to a external palce like a gym or uni or such... [/QUOTE]
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