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I hate expertise dice as a universal mechanic.
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<blockquote data-quote="tuxgeo" data-source="post: 6042437" data-attributes="member: 61026"><p>I hope I'm not derailing this thread too far with this: </p><p></p><p>Regardless of Expertise Dice, I would like to see the rogue have the ability to contribute to combat equally well <em>without attacking</em> as he or she could contribute by attacking. If using Expertise Dice, there should be rogue maneuvers that use up a whole action by themselves, and that have as much effect on combat as an attack would have. </p><p></p><p>Call them Stunts: Overturn that table! Cut down that curtain! Douse that brazier to make it smoke! Throw that MacGuffin out the window! Topple that barrel and roll it at somebody. Take off your cape and toss it over the head of an opponent, to temporarily blind it. You're not doing any <em>damage</em> with any of these actions, but you're changing the dynamic of the fight. </p><p></p><p>The trick, of course, would be to systematize that sort of maneuver so any random rogue would be able to do useful things in lots of different situations. Alas, I don't know how to do that; but then, I'm not a professional game designer. It may not be possible, because the design space is so wide open, as acknowledged on p. 42 of 4E's DMG1. (Maybe stunting could be encouraged among rogues by giving special bonuses or extra movement when they stunt, that other classes don't get?) </p><p></p><p>If that's not possible, it still might be possible to borrow the "Rogue Tricks" from the 4E Essentials Thief -- special abilities tied to movement.</p></blockquote><p></p>
[QUOTE="tuxgeo, post: 6042437, member: 61026"] I hope I'm not derailing this thread too far with this: Regardless of Expertise Dice, I would like to see the rogue have the ability to contribute to combat equally well [I]without attacking[/I] as he or she could contribute by attacking. If using Expertise Dice, there should be rogue maneuvers that use up a whole action by themselves, and that have as much effect on combat as an attack would have. Call them Stunts: Overturn that table! Cut down that curtain! Douse that brazier to make it smoke! Throw that MacGuffin out the window! Topple that barrel and roll it at somebody. Take off your cape and toss it over the head of an opponent, to temporarily blind it. You're not doing any [I]damage[/I] with any of these actions, but you're changing the dynamic of the fight. The trick, of course, would be to systematize that sort of maneuver so any random rogue would be able to do useful things in lots of different situations. Alas, I don't know how to do that; but then, I'm not a professional game designer. It may not be possible, because the design space is so wide open, as acknowledged on p. 42 of 4E's DMG1. (Maybe stunting could be encouraged among rogues by giving special bonuses or extra movement when they stunt, that other classes don't get?) If that's not possible, it still might be possible to borrow the "Rogue Tricks" from the 4E Essentials Thief -- special abilities tied to movement. [/QUOTE]
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I hate expertise dice as a universal mechanic.
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