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I hate expertise dice as a universal mechanic.
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<blockquote data-quote="Jeff Carlsen" data-source="post: 6042736" data-attributes="member: 61749"><p>Expertise Dice as a generic martial mechanic works. Each class having it's own maneuver list is good. These form a basis that can be adjusted to make sure each class has the correct flavor.</p><p></p><p>What both the fighter and the rogue are missing right now are class features that augment specific maneuvers. This is where each class has the opportunity to really shine.</p><p></p><p>Look at the wizard as an example. Wizard traditions enhance specific spells to provide particular flavor. Fighting Styles and Schemes should do the same thing. And all of them should provide additional enhancements as the character gains levels. Enhancing existing options works well because it doesn't complicate the character very much.</p><p></p><p>Also, each class should get a special feature at 5th and 10th level that is independent on deity, fighting style, scheme, or tradition.</p><p></p><p>All together, this means that classes aren't defined by unique mechanics, but by their unique relationship to generic mechanics.</p></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 6042736, member: 61749"] Expertise Dice as a generic martial mechanic works. Each class having it's own maneuver list is good. These form a basis that can be adjusted to make sure each class has the correct flavor. What both the fighter and the rogue are missing right now are class features that augment specific maneuvers. This is where each class has the opportunity to really shine. Look at the wizard as an example. Wizard traditions enhance specific spells to provide particular flavor. Fighting Styles and Schemes should do the same thing. And all of them should provide additional enhancements as the character gains levels. Enhancing existing options works well because it doesn't complicate the character very much. Also, each class should get a special feature at 5th and 10th level that is independent on deity, fighting style, scheme, or tradition. All together, this means that classes aren't defined by unique mechanics, but by their unique relationship to generic mechanics. [/QUOTE]
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I hate expertise dice as a universal mechanic.
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