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I hate expertise dice as a universal mechanic.
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<blockquote data-quote="DEFCON 1" data-source="post: 6043855" data-attributes="member: 7006"><p>I'm basing my opinion not because of my playstyle, but by using the evidence that we have all seen and heard talk about over the years.</p><p></p><p>The largest swath of rules for D&D since the beginning have been for combat. I don't think that's arguable. Just look at all the mechanical systems in place to tell us what PCs and monsters can do when they get into a fight, compared to what they can do outside of it. Every single stat in a monster block is geared towards prepping them and using them in combat. And most abilities and equipment each PC has is used towards combat as well.</p><p></p><p>Now add to that everything the designers have said during the 4E and DDN terms about how they want the game to run. They don't want players sitting on their hands. They want to always give players something they can possibly do during combat. The idea of a class not being an active participant during combat <em>as the default</em> is not something they want to design towards. Again... I'm not saying this because it's "my playstyle"... I'm saying it because that's what the evidence thus far given has lead me to believe.</p><p></p><p>Finally... you can take anecdotally the stuff we've already heard from people here on the boards who have complained that Sneak Attack is weaker than Deadly Strike... many of whom are questioning why they just wouldn't build their own Scheme that gives them Deadly Strike instead. So even here on the boards, combat for the Rogue appears to be important.</p><p></p><p>Put all of these together and I think that we can come to the conclusion that the Rogue <strong>is</strong> going to have a place in regular combat in DDN, and its not going to be of the type that doesn't get involved except for that one massive Backstab per fight.</p><p></p><p>While I think it's great that you have another playstyle when it comes to the rogue... one where he apparently isn't involved in combat that often... based on the evidence I still believe you are the minority on that one and thus the game will not (and probably should not) have default mechanics where the rogue <em>doesn't</em> fight while the rest of the party does.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6043855, member: 7006"] I'm basing my opinion not because of my playstyle, but by using the evidence that we have all seen and heard talk about over the years. The largest swath of rules for D&D since the beginning have been for combat. I don't think that's arguable. Just look at all the mechanical systems in place to tell us what PCs and monsters can do when they get into a fight, compared to what they can do outside of it. Every single stat in a monster block is geared towards prepping them and using them in combat. And most abilities and equipment each PC has is used towards combat as well. Now add to that everything the designers have said during the 4E and DDN terms about how they want the game to run. They don't want players sitting on their hands. They want to always give players something they can possibly do during combat. The idea of a class not being an active participant during combat [I]as the default[/I] is not something they want to design towards. Again... I'm not saying this because it's "my playstyle"... I'm saying it because that's what the evidence thus far given has lead me to believe. Finally... you can take anecdotally the stuff we've already heard from people here on the boards who have complained that Sneak Attack is weaker than Deadly Strike... many of whom are questioning why they just wouldn't build their own Scheme that gives them Deadly Strike instead. So even here on the boards, combat for the Rogue appears to be important. Put all of these together and I think that we can come to the conclusion that the Rogue [B]is[/B] going to have a place in regular combat in DDN, and its not going to be of the type that doesn't get involved except for that one massive Backstab per fight. While I think it's great that you have another playstyle when it comes to the rogue... one where he apparently isn't involved in combat that often... based on the evidence I still believe you are the minority on that one and thus the game will not (and probably should not) have default mechanics where the rogue [I]doesn't[/I] fight while the rest of the party does. [/QUOTE]
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I hate expertise dice as a universal mechanic.
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