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I hate expertise dice as a universal mechanic.
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<blockquote data-quote="pemerton" data-source="post: 6044149" data-attributes="member: 42582"><p>I'm with DEFCON 1- you seem to be agreeing, or nearly agreeing: you seem to be saying that, <em>at best</em>, in combat a rogue is a fighter-light.</p><p></p><p></p><p></p><p>Unless I'm missing something, your position here is even more on DEFCON 1's side than DEFCON 1. You're saying that rogues shouldn't have combat dice <em>at all</em>. Or, at least, not as a compulsory element of the class.</p><p></p><p>You certainly don't seem to be agreeing with those who say that Sneak Attack needs beefing up because rogue's are currently underpowered in combat.</p><p></p><p>I agree this is a problem. If you went with a very generic structure a la skill challenges, <em>and</em> were sticking to expertise dice, you could give rogues a manoeuvre that lets them help an ally's check (in advance, or perhaps a reaction in response to a failure), for example. Plus other more specific stuff like Vault, modelled perhaps on some skill powers and rogue and ranger utilities from 4e.</p><p></p><p>You would need to loosen up the expertise dice refresh rules, though, to make sure the rogue player had to make meaningful choices. A "round" in a skill challenge would have to be longer than 6 seconds.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6044149, member: 42582"] I'm with DEFCON 1- you seem to be agreeing, or nearly agreeing: you seem to be saying that, [I]at best[/I], in combat a rogue is a fighter-light. Unless I'm missing something, your position here is even more on DEFCON 1's side than DEFCON 1. You're saying that rogues shouldn't have combat dice [I]at all[/I]. Or, at least, not as a compulsory element of the class. You certainly don't seem to be agreeing with those who say that Sneak Attack needs beefing up because rogue's are currently underpowered in combat. I agree this is a problem. If you went with a very generic structure a la skill challenges, [I]and[/I] were sticking to expertise dice, you could give rogues a manoeuvre that lets them help an ally's check (in advance, or perhaps a reaction in response to a failure), for example. Plus other more specific stuff like Vault, modelled perhaps on some skill powers and rogue and ranger utilities from 4e. You would need to loosen up the expertise dice refresh rules, though, to make sure the rogue player had to make meaningful choices. A "round" in a skill challenge would have to be longer than 6 seconds. [/QUOTE]
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I hate expertise dice as a universal mechanic.
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