Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
I hate five-foot passages!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MerricB" data-source="post: 9275623" data-attributes="member: 3586"><p>This is a level 9 party. The rogue on his own is dealing 6d6+6 damage every turn, and focused fire from the rest of group is doing more on top of that.</p><p></p><p>Closing the door wanders into a lot of problems with rules interpretations. I posted about it before, but in a little more detail: at what point do you move from readied actions to roll initiative again?</p><p></p><p>If you start an encounter where both sides are aware of the others presence, do you allowed readied actions before initiative begins? The answer is "no". You must move into initiative.</p><p></p><p>Now, when do you drop out of initiative?</p><p></p><p>If both sides have been sitting looking at the door for five minutes, has initiative stopped?</p><p></p><p>(This is also turning into a really boring combat as both sides are waiting for someone to open the door).</p><p></p><p>Door opens... but both sides have readied actions. Who acts first?</p><p></p><p>(And honestly, a good trick is the AC 20+ Paladin takes the Dodge action, moves up to open the door, then moves back).</p><p></p><p>And we're going through all these tactical and rules convolutions to deal with a situation that is just making the combat drawn out. It's not really an interesting tactical puzzle. </p><p></p><p>Cheers,</p><p>Merric</p></blockquote><p></p>
[QUOTE="MerricB, post: 9275623, member: 3586"] This is a level 9 party. The rogue on his own is dealing 6d6+6 damage every turn, and focused fire from the rest of group is doing more on top of that. Closing the door wanders into a lot of problems with rules interpretations. I posted about it before, but in a little more detail: at what point do you move from readied actions to roll initiative again? If you start an encounter where both sides are aware of the others presence, do you allowed readied actions before initiative begins? The answer is "no". You must move into initiative. Now, when do you drop out of initiative? If both sides have been sitting looking at the door for five minutes, has initiative stopped? (This is also turning into a really boring combat as both sides are waiting for someone to open the door). Door opens... but both sides have readied actions. Who acts first? (And honestly, a good trick is the AC 20+ Paladin takes the Dodge action, moves up to open the door, then moves back). And we're going through all these tactical and rules convolutions to deal with a situation that is just making the combat drawn out. It's not really an interesting tactical puzzle. Cheers, Merric [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I hate five-foot passages!
Top