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I hate five-foot passages!
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<blockquote data-quote="Lanefan" data-source="post: 9276036" data-attributes="member: 29398"><p>Good. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Not my problem. After very low level PCs usually have enough resources to be able to negate or bypass pretty much every obstacle you throw at 'em, so my sympathy is limited to near-nonexistence. And to me it's a basic fact of life that not everyone will be involved at every moment.</p><p></p><p>It probably means that after one lightning bolt the PCs are going to (one hopes!) back off and rethink.</p><p></p><p>Do we need to go down this hallway? Can we send someone invisible and flying down there to see what's causing the lightning? Or a Wizard Eye? Can we plug the little hole up such that the next lightning bolt goes off in the caster's face?</p><p></p><p>Truth be told, I usually use 10'-wide corridors as a default; but there's certainly lots of places where 5' corridors - or even narrower! - make sense, and in those cases that's what I'll put there.</p><p></p><p>The other thing almost never taken into consideration is ceiling height. The default is 10', but having some passages be only 5' high (or less) and filled with short opponents, e.g. Gnomes or oozes, can ruin a party's day in a hurry.</p><p></p><p>Flip side: I just ran an adventure where the scale was 25' to the square; and many of the corridors were 2 squares wide and 20' high. Walking down the middle of a dark corridor, their light sources barely let them see the walls on either side. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9276036, member: 29398"] Good. :) Not my problem. After very low level PCs usually have enough resources to be able to negate or bypass pretty much every obstacle you throw at 'em, so my sympathy is limited to near-nonexistence. And to me it's a basic fact of life that not everyone will be involved at every moment. It probably means that after one lightning bolt the PCs are going to (one hopes!) back off and rethink. Do we need to go down this hallway? Can we send someone invisible and flying down there to see what's causing the lightning? Or a Wizard Eye? Can we plug the little hole up such that the next lightning bolt goes off in the caster's face? Truth be told, I usually use 10'-wide corridors as a default; but there's certainly lots of places where 5' corridors - or even narrower! - make sense, and in those cases that's what I'll put there. The other thing almost never taken into consideration is ceiling height. The default is 10', but having some passages be only 5' high (or less) and filled with short opponents, e.g. Gnomes or oozes, can ruin a party's day in a hurry. Flip side: I just ran an adventure where the scale was 25' to the square; and many of the corridors were 2 squares wide and 20' high. Walking down the middle of a dark corridor, their light sources barely let them see the walls on either side. :) [/QUOTE]
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I hate five-foot passages!
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